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January 24th, 2004, 12:29 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Ship weapon loadout
Again, I am forced to defer to Geo's post, which echos previous statements I have made alluding to 1 v 1 games primarily being early game situations... I certainly have had enough experience in early game situations to be able to theorize about various strategies and such. I have played in several 1 v 1 games anyways.
1 v 1 games remove the elements of playing SE4 in multiplayer that are the most fun to me... just one opponent turns it into a purely competitive match, which is little fun to me. This is why I am not in KOTH.
[ January 23, 2004, 22:31: Message edited by: Imperator Fyron ]
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January 24th, 2004, 12:55 AM
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Lieutenant Colonel
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Re: Ship weapon loadout
For those Shrapnel Fanatics:

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January 24th, 2004, 03:22 AM
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Shrapnel Fanatic
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Re: Ship weapon loadout
can't see the pic.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
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January 24th, 2004, 03:29 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Ship weapon loadout
So hit quote on his post, get the URL and put it in the address bar. The pic loads for me.
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January 24th, 2004, 03:32 AM
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Shrapnel Fanatic
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Re: Ship weapon loadout
works now.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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January 24th, 2004, 05:30 AM
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General
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Re: Ship weapon loadout
geo... I once played what I call a perfect game against you using fighters and carriers... I did not lose a single ship or planet
WP are good... They can slow down some one... Esp... with the mounts...
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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January 28th, 2004, 10:44 PM
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Corporal
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Re: Ship weapon loadout
i'm re-using this thread for another question along the lines of the original one...
i'm gearing up for a major... uhhh... cleansing of the universe. I have 6 fleets that can operate independantly for indefinite periods of time (they have repair & resupply capabilities), each with 10 dreadnaughts. I honestly do not expect the AI to pose *too* much of a challenge... and even then i can rebuild the whole fleet in under 10 turns.
Anyways, I want to include carriers (just for fun). But I cannot seem to decide between a designing a carrier that can launch 30 fighters each combat turn (and hold 168 heavy fighters) or a carrier than can launch 20/turn (and hold 302 heavy fighters).
Which of the two would seem better, and why? I have some ideas of my own, but they are why I can't choose either option - i don't see a clear advantage in either design.
Oh, and the simulations don't seem to help much... I haven't engaged the enemy in a while, and my intelligence can't steal their ship plans. I sort of closed all but 2 wormholes leading into my territory, and these are guarded by my older carriers and fleets.
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