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January 18th, 2004, 12:23 PM
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Corporal
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Join Date: Nov 2003
Location: Thailand
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Re: Racial Trait Disadvantages
Must agree with you. In particular the areas of Temporal / Organic / Crystaline / Religious racial traits. For some minor character disadvantages you can get a huge line of special techs and still have access to the rest of the techs.
When I play with a race that I've taken the Organic Tech attribute on I try and not develop the physical stuff. But it's hard. As you say, there should be a way, if you select one of the 4 specials, of being unable to research other lines. Or at least having the costs of such research and deployment increase.
[ January 18, 2004, 10:25: Message edited by: Narratio ]
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January 18th, 2004, 05:51 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Racial Trait Disadvantages
Instead of creating whole new lines of techs for each racial trait - focus on weapons and bonus facilities that match their trait and expect characteristics. For example, an Organic race might need to extract lots of organics, but instead of creating a whole new line of Organics Farms, create racial bonus facilities that greatly increase the output of the basic facilities.
Make normal weapons weaker than any racial trait weapon (i.e. leave them for neutral races etc) and you won't need to restrict them because most of them just won't be worth it unless a racial trait has a particular weakness etc.
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January 18th, 2004, 07:25 PM
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Second Lieutenant
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Re: Racial Trait Disadvantages
Fyron...might there be a way to handle the technical problem by slipping a boolean flag or two into the code somewhere?
(I understand this would probably have to wait for SEV)
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January 18th, 2004, 08:05 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Racial Trait Disadvantages
you know what i would like as well for racial traits...
The ability to select more than one atmosphere breathing type or even colony type from the get go....
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January 18th, 2004, 08:10 PM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: Racial Trait Disadvantages
I would like to see limits on what certain traits, like Organic, religious, etc... force upon you as part and parcel of getting their advantages.
So, when you select "organic" then the regular
physical stuff should be verboten. When you select religious, maybe you can't take advanced military science or the hard sciences, or something...
Quote:
Originally posted by tesco samoa:
you know what i would like as well for racial traits...
The ability to select more than one atmosphere breathing type or even colony type from the get go....
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January 18th, 2004, 08:58 PM
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Shrapnel Fanatic
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Re: Racial Trait Disadvantages
Sigh... you guys have missed the entire point. I am not looking to modify the other traits, but to add brand new ones that provide some sort of disadvantage to your empire, and give you back some points. Such as a Naturalists trait that gives you 60% the space on planets, and gives back 2000 to 3000 points.
But if you want physical stuff to be gone when you select organic, play Adamant Mod, as it does exactly that.
[ January 18, 2004, 18:59: Message edited by: Imperator Fyron ]
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January 18th, 2004, 09:14 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Racial Trait Disadvantages
inept travel... -1 on all ship movements 
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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