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January 19th, 2004, 09:10 PM
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Shrapnel Fanatic
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Re: Racial Trait Disadvantages
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Norak because of religious trait?)
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Typically deeply religious nations are more dependant on a central authority than not having one.
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January 19th, 2004, 10:25 PM
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Re: Racial Trait Disadvantages
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Originally posted by Baron Munchausen:
I added an 'unlucky' trait to my custom setup, trying to drastically increase the frequency of events but I've not had the patience/determination to run the tests and make certain that it works. It's a cool idea if it really works, though. Now if only he would implement the restrictions so you could prevent the combination of certain traits.
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Very similar trait caused a LOT of discussion in the AIC mod thread. Is it for real or just another advertising, non-implemented SEIV feature ? It seems to be finally real with the latest patch, but I'm still not convinced.
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January 19th, 2004, 10:28 PM
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Re: Racial Trait Disadvantages
Quote:
Originally posted by Imperator Fyron:
quote: Norak because of religious trait?)
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Typically deeply religious nations are more dependant on a central authority than not having one. Hmm, USA is much more deeply religious nation than any in Europe, so is it more totalitarian ? 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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January 19th, 2004, 10:34 PM
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Re: Racial Trait Disadvantages
The USA is a far cry from being "deeply religious"... Also, central authority DOES NOT equate to totalitarian. Being deeply religious means that the religion is more prominent, and much more likely to develop a centralized authority. Roman Catholic Church, for example.
[ January 19, 2004, 20:35: Message edited by: Imperator Fyron ]
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January 19th, 2004, 10:41 PM
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Re: Racial Trait Disadvantages
Quote:
Originally posted by Baron Munchausen:
Name := Unlucky
Restricted Trait 1 := Deeply Religious
Restricted Trait 2 := Lucky
Restricted Trait 3 := None
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Why can't you be Religious and Unlucky? What about the Hebrew people in antiquity? 
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January 20th, 2004, 04:31 AM
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Re: Racial Trait Disadvantages
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How do you 'incite' an emotionless people to rebellion?
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you would have to do so logically.
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January 20th, 2004, 09:10 AM
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Re: Racial Trait Disadvantages
Religous Right? Self loathing fondness for totalitariansim? Hebrews only unlucky in antiquity? Another religious / political discussion?
NOOOOOooooooooooooOOOOOOOOOOOooooooo!
depending on the mod, you can do different things with these traits. basically you can raise or lower anything, so its pretty simple. but if you penalize planetary spaceyards through a trait, and boost construction through the normal ability, you end up with a poor ground based builder but a strong orbital builder. perfect for porportions.
if you take a trait that hoses your resource extraction but spend points lowering your maintenance, you get a race that will produce more from 'profitable' ships and bases, like in some Versions of p&n.
Basically, its worth making a negative trait for every possible item that you can (its a short list) and adjusting the point value based on the mod in question.
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