
January 21st, 2004, 02:13 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Racial Trait Disadvantages
Quote:
Originally posted by Puke:
Basically, its worth making a negative trait for every possible item that you can (its a short list) and adjusting the point value based on the mod in question.
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Here's the list (from Fyron Modding Tutorial):
Supply Cost - good candidate
Luck - keep it small since most games don't have events anyway...
Vehicle Speed - oof - should be worth a lot
Planet Storage Space - good one
Planetary SY Rate - see Pukes comment below. Then mod him down.
Tech Areas - You could include a racial trait that hoses the player's starting planet by making his starting facilities weaker.
The following were listed as possibly not working at all, but if they do, you should be able to assign negatives to them.
Troops Bonus
Fighter Bonus
Ship Bonus
Mineral Production
Mineral Storage
Organics Production
Organics Storage
Radioactives Production
Radioactives Storage
Research Production
Intelligence Production
Trade
Ground Combat
Space Combat
Maintenance Cost
Ship Attack
Ship Defense
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