.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 19th, 2004, 09:32 AM
Asmala's Avatar

Asmala Asmala is offline
Captain
 
Join Date: Nov 2002
Location: Finland
Posts: 864
Thanks: 0
Thanked 0 Times in 0 Posts
Asmala is on a distinguished road
Default Re: PBW, First Impressions.. (Multiplayer discussion)

Quote:
Originally posted by tesco samoa:
Well there really needs to be a game admin area...Where the game admin can go in and see what is going on in the game... View the scores and see the game itself.

And to make sure that the game admin does not use it when playing . Put a note each players log that the game admin has logged into the game to view it...
Admin area would be nice but that note suggestion won't work. If admin uses the view possibility but didn't upload anything, nobody would know.
__________________
'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
Reply With Quote
  #2  
Old January 19th, 2004, 10:56 AM
Sivran's Avatar

Sivran Sivran is offline
Sergeant
 
Join Date: Dec 2003
Posts: 251
Thanks: 0
Thanked 0 Times in 0 Posts
Sivran is on a distinguished road
Default Re: PBW, First Impressions.. (Multiplayer discussion)

Quote:
Originally posted by Asmala:
Admin area would be nice but that note suggestion won't work. If admin uses the view possibility but didn't upload anything, nobody would know.
The viewing of it should put a note in the turn file that is uploaded to the server, thereby forcing the notification to be uploaded on completion of the admin's next turn. To prevent the admin from simply closing and relaunching the game, the game should make a note when the viewer is used. When the game is relaunched, the note is read and written to the turn file when it's generated.
Reply With Quote
  #3  
Old January 19th, 2004, 06:05 PM
Cipher7071's Avatar

Cipher7071 Cipher7071 is offline
Second Lieutenant
 
Join Date: Nov 2003
Posts: 482
Thanks: 1
Thanked 0 Times in 0 Posts
Cipher7071 is on a distinguished road
Default Re: PBW, First Impressions.. (Multiplayer discussion)

I like the save-in-mid-turn option.
__________________
The great tragedy of science...the slaying of a beautiful hypothesis by an ugly fact. (T. H. Huxley)
Reply With Quote
  #4  
Old January 19th, 2004, 07:58 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: PBW, First Impressions.. (Multiplayer discussion)

Quote:
Originally posted by Sivran:
The viewing of it should put a note in the turn file that is uploaded to the server, thereby forcing the notification to be uploaded on completion of the admin's next turn. To prevent the admin from simply closing and relaunching the game, the game should make a note when the viewer is used. When the game is relaunched, the note is read and written to the turn file when it's generated.
But with PBW, the game host almost never uploads the turn anyways. He just plays like a regular player, and the PBW server processes the turns. So, the turn file is generated on a different computer than the host would be using to cheat...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old January 20th, 2004, 06:05 PM
David E. Gervais's Avatar

David E. Gervais David E. Gervais is offline
General
 
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
David E. Gervais is on a distinguished road
Default Re: PBW, First Impressions.. (Multiplayer discussion)

I just tried a TCP/IP game with rollo, and although it had a bug where the player turns were not being sent (forcing the host to process a turn and have the AI play for the second player)

It did seem to be a very good method of play. I now agree with you all,.. 'Don't touch the PBEM or PBW' just fix the TCP/IP mode of play.

I can see 10 turns/hour being easily pumped out in this tcp/mode.

Cheers!
Reply With Quote
  #6  
Old January 26th, 2004, 09:43 PM
David E. Gervais's Avatar

David E. Gervais David E. Gervais is offline
General
 
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
David E. Gervais is on a distinguished road
Default Re: PBW, First Impressions.. (Multiplayer discussion)

Update,..

Rollo and I tried the PlayByWeb_RealtimeClient that comes on the se4:Gold CD and it works really nice. I think that if anyone wants to have another PBW-Athon that this option should be given serious consideration.

there was only one thing that needs tweaking, the rtc does not like the use of mods. the path.txt file must be edited to point to the mod dir, but even with this, the savegame folder contents must be moved to the default savegame and the mod savegame folder then deleted. Other than that, it worked like a charm.

Just thought I'd let you know how that experiment went.

Cheers!
Reply With Quote
  #7  
Old January 26th, 2004, 10:20 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: PBW, First Impressions.. (Multiplayer discussion)

Yes, RTC alone does not support mods. The one oddball thing is that your mods cannot have a savegame folder. They musr default to the stock savegame folder, otherwise the modpicker can't find the .plr file to upload it when you are done. It will download and let you play your turn, assuming you have changed the path.txt file, but it won't be able to upload the .plr file to PBW.

As far as changing the path.txt file, any method works for that, depending on your taste. I have a method that works fairly well for me though. I use Matryx's Mod picker.

1. Launch modpicker and click the mod in the left-hand list, and then click the "Play SEIV" button in the bottom left.

2. Once Se4 starts, click "Quit Game" in lower right hand corner of SE4 start screen. Don't close the mod picker though. This rewrites the path.txt file.

3. Launch RTC and select your modded game. Play.

4. When you are done playing, click "none" in mod picker left-hand list and click "Play SEIV" button. Quit SE4 and close modpicker. This changes your path.txt back to none.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.