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January 28th, 2004, 01:00 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
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Re: Invasion! Mod Discussion Beta 0.40
Invasion! Beta 0.28 Change Log
Added Event: Reverse Gravity
Added Event: Beer Festival
Added Event: Solar Flare
Added Event: Entertainment Black Out
Added Picture: To event beer festival
Added Picture: To event reverse gravity
Added Picture: To event solar flare
Added Picture: To event entertainment blackout
[ January 28, 2004, 06:23: Message edited by: Combat Wombat ]
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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January 28th, 2004, 01:06 AM
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Second Lieutenant
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Location: Australia
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Re: Invasion! Mod Discussion Beta 0.40
Wombat combat ? can you explain what each of these events has in terms of impacts in the game - is there a way to just have the events file for download (i would like to cimbine it with the eye candy events patch)
What does reverse gravity do ?
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January 28th, 2004, 01:12 AM
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Lieutenant Colonel
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Re: Invasion! Mod Discussion Beta 0.40
I don't have pics for these yet but heres the code:
Type := Planet - Population Change
Severity := Catastrophic
Effect Amount := -95
Message To := Owner
Num Messages := 1
Message Title 1 := Reversed Gravity
Message 1 := An anomoly has occured at [%PlanetName]. [%ActualAmount]M people were sucked off the planet when gravity reversed temporarily. Only about 5% of the population was indoors or able to grab onto something.
Picture := B5_Blank
Time Till Completion := 0
Num Start Messages := 0
Type := Planet - Population Anger Change
Severity := Low
Effect Amount := 10
Message To := Owner
Num Messages := 1
Message Title 1 := Soenke Beer Festival
Message 1 := A Beer Festival is set to take place at at [%PlanetName]. Happiness Increses by [%ActualAmount].
Picture := B5_Blank
Time Till Completion := 0
Num Start Messages := 0
Type := Planet - Conditions Change
Severity := Medium
Effect Amount := -30
Message To := Owner
Num Messages := 1
Message Title 1 := Solar Flare
Message 1 := A Solar Flare burns of part off [%PlanetName]'s atomosphere.
Picture := PlanetConditionsWorse
Time Till Completion := 0
Num Start Messages := 0
Type := Planet - Population Change
Severity := Medium
Effect Amount := -25
Message To := Owner
Num Messages := 1
Message Title 1 := Entertainment Black Out
Message 1 := The Entertainment Communications Network at [%PlanetName] has been temporarily shut down. [%ActualAmount]M people committed suicide because of their dependence.
Picture := B5_Blank
Time Till Completion := 0
Num Start Messages := 0
[ January 27, 2004, 23:16: Message edited by: Combat Wombat ]
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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January 28th, 2004, 02:16 AM
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Shrapnel Fanatic
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Location: CHEESE!
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Re: Invasion! Mod Discussion Beta 0.40
shouldn't a beer festival also lower productivity?
i don't know if you could do that, though.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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January 28th, 2004, 02:31 AM
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Shrapnel Fanatic
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Re: Invasion! Mod Discussion Beta 0.40
Population Change is a flat number, not a percentage, so that Reverse Gravity event will kill 95 M people every time.
Quote:
Originally posted by narf poit chez BOOM:
shouldn't a beer festival also lower productivity?
i don't know if you could do that, though.
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Sadly, events can only have one effect. 
[ January 28, 2004, 00:31: Message edited by: Imperator Fyron ]
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January 28th, 2004, 08:24 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
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Re: Invasion! Mod Discussion Beta 0.40
Thanks Fyron, I didn't know that.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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January 28th, 2004, 08:09 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Re: Invasion! Mod Discussion Beta 0.40
I just found my original mod design ideas in my notebook. So here are the things that you should be expecting to come soon.
Ballistic Missile: Small, Medium, Large
Ballistic Missile Warhead: Fusion, Plasma, Anti-Matter
Phased Point Defense Grid
Probe: Small, Medium, Large
Probe Sensor Grid: I, II, III
Probe Engine: I, II, III
Spinal Engine Mount
Intelligence Project: Assasination
Fighter: Knat
Fighter: Space Walker
Event: Magnetic Pole Shift
Event: Uncontroled Greenhouse Effect
Redone Engine System
Main Engine Reactor
Battery
Hydrogen Reactor
Fission Reactor
Fusion Reactor
Plasma Reactor
Anti-Matter Reactor
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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