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  #1  
Old January 19th, 2004, 06:20 PM

tesco samoa tesco samoa is offline
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Default Re: Maps, theory discussion

i never play ancient... they just see the map right ?
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  #2  
Old January 19th, 2004, 06:24 PM

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Default Re: Maps, theory discussion

Quote:
Originally posted by tesco samoa:
i never play ancient... they just see the map right ?
You can figure out which planets are starting planets by checking their size and resource values.
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  #3  
Old January 19th, 2004, 07:35 PM

Loser Loser is offline
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Default Re: Maps, theory discussion

I'm trying to figure what a tetrahedron map would look like...

One with a system at each point is pretty simple.
code:
  1
/|\
2-|-3
\|/
4

So I add one more system between each, and ... well, it's complicated. To complicated for ASCII, or for me in ASCII, anyway. It starts like this.
code:
    1
/ \
2---3
/ \ / \
4---5---6
\ / \ /
7---8
\ / \
9---A

Then things get complicated, because the following connections are needed in addition to these.
  • 1-A
  • 2-7
  • 2-A
  • 3-8
  • 3-A
  • 7-A
And that's just ten systems.

So, my coworkers now have another reason to think oddly of me, as I have spent the Last hout or two figuring out how to make an equilateral triangle out of rectangular pages of paper, and then scribbling on it.

The next possible tetrahedron will have twenty systems, and after that thirty-five. It only gets more complicated and less readable.

So... how're those cubes coming?

[edit: note that the verticies are connected to three other systems and all other systems are connected to six other systems. It will remian this way for tetrahedrons of any size.]

[ January 19, 2004, 17:37: Message edited by: Loser ]
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  #4  
Old January 19th, 2004, 07:43 PM
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Default Re: Maps, theory discussion

Quote:
You can figure out which planets are starting planets by checking their size and resource values.
So what if you made a map with many planets that had the proper size and resource values to be possible homeworlds.
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  #5  
Old January 19th, 2004, 07:56 PM

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Default Re: Maps, theory discussion

M'kay, twenty.
code:
      1
/ \
2---3
/ \ / \
4---5---6
/ \ / \ / \
7---8---9---A
\ / \ / \ /
B---C---D
/ \ / \ / \
E---F---G---H
\ / \ / \
I---J---K

Additional connections:
  • 1-K
  • 2-K
  • 2-E
  • 3-K
  • 3-H
  • 4-B
  • 4-E
  • 6-D
  • 6-H
  • E-J
  • E-K
  • F-J
Anyone want to check my work?

[ January 19, 2004, 17:56: Message edited by: Loser ]
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  #6  
Old January 19th, 2004, 08:13 PM
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Default Re: Maps, theory discussion

I have a 54 system cube on paper. Doing it in the map editor would take some time.

Ascii code I guess would look like:
code:
            /---------------\
/ /-----------\ \
/ / /-------\ \ \
/ / / /-----F1-F2-F3-----\
/ / / / /---F4-F5-F6---\ \
/ / / / / /-F7-F8-F9-\ \ \
(D3)-A1-A2-A3-B1-B2-B3-C1-C2-C3-D1-D2-D3-(A1)
(D6)-A4-A5-A6-B4-B5-B6-C4-C5-C6-D4-D5-D6-(A4)
(D9)-A7-A8-A9-B7-B8-B9-C7-C8-C9-D7-D8-D9-(A7)
\ \ \-E1-E2-E3-/ / / / / /
\ \---E4-E5-E6---/ / / / /
\-----E7-E8-E9-----/ / / /
\ \ \-------/ / /
\ \-----------/ /
\---------------/

Geoschmo

54 systems, and no system is any more then 6 hops from any other system.

[ January 19, 2004, 18:16: Message edited by: geoschmo ]
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Old January 19th, 2004, 08:28 PM

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Default Re: Maps, theory discussion

And thirty-four (not thirty-five, I forgot that the one in the center of the stack doesn't count, though it could...)
code:
          1
/ \
2---3
/ \ / \
4---5---6
/ \ / \ / \
7---8---9---A
/ \ / \ / \ / \
B---C---D---E---F
\ / \ / \ / \ /
G---H---I---J
/ \ / \ / \ / \
K---L---M---N---O
/ \ / \ / \ / \ / \
P---Q---R---S---T---U
\ / \ / \ / \
V---W---X---Y

Additional connections (ho-boy...):
  • 1-Y
  • 2-P
  • 2-Y
  • 3-U
  • 3-Y
  • 4-K
  • 4-P
  • 6-U
  • 6-O
  • 7-G
  • 7-K
  • A-J
  • A-O
  • P-X
  • P-Y
  • Q-W
  • Q-X
  • R-W
Whew, I'm doing something usless while at work.

Situation: normal.

[ January 19, 2004, 18:29: Message edited by: Loser ]
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