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January 24th, 2004, 12:33 AM
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Shrapnel Fanatic
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Re: SEV discussion: Mines
Decaying units of any sort is no fun. I am with Primitive on this one.  Stars! had a lot of horrible features that just drove up the micromanagement without making the game any more fun. Sure, they were realistic, but ALWAYS gameplay over realism. And that is not a blanket statement I have problems making. 
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January 24th, 2004, 01:26 AM
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National Security Advisor
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Re: SEV discussion: Mines
Here is an idea for a mine engine:
You take the number of mines in the minefield and place them in a "x-y grid" based on some setting in a data file. Say approx. 25% of the sectors are occupied with mines by default.
The ships that enter the minefield each have a random path through the grid. If they hit a mine then they take damage, if they make it through then great.
Of course, this would be a cpu process and not an actual graphic sequence in the game.
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January 27th, 2004, 01:59 AM
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General
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Re: SEV discussion: Mines
I think mines should slow your ships down based on the denisty... ( due to sweeping ) and if you wish to plow though damage will happen.
So you could set your minimal sweep for the fleet / ships and say you say sweep 50 mines a movement and the minefield had 100 mines it would take 2 movement points to sweep it.. If it had a 1000 mines then it would take a while longer...
If your fleet is cloaked then the sweepers would be halfed... Uncloaked to sweep sucks...
Cloaking is bad as it is... this just ruins it.
I would also like to see differnent styles of mines... Yea STars had a good minesystem... it was good but not quite there.
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He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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January 27th, 2004, 02:22 AM
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Shrapnel Fanatic
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Re: SEV discussion: Mines
what was missing from stars!'s mining system?
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January 27th, 2004, 02:23 AM
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Re: SEV discussion: Mines
Not having the pointless micromanagement of having to continuously replaced degraded fields for one. 
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January 27th, 2004, 02:32 AM
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National Security Advisor
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Re: SEV discussion: Mines
What did you think of my suggestion (3 Posts down) for a mine system? I think that could work well or some variation of that idea.
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January 27th, 2004, 02:52 AM
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Shrapnel Fanatic
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Re: SEV discussion: Mines
what micromanagement? you just leave the miner's running.
well, sounds good Kwok.
[ January 27, 2004, 00:53: Message edited by: narf poit chez BOOM ]
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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