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  #1  
Old June 19th, 2004, 11:34 AM

se5a se5a is offline
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Default Re: SEV discussion: Mines

how about diferent mines for fighters and ships?
fighters should be able (with corect guns) to sweep antiship mines with a fair degree of sucsess, however they should have some trouble with the anti fighter mines.

I still thinking Captain Kwok's first idea is the best so far...
what if you had the mines moveing in a random pattern instead of the ships, with the ships moveing straight through?
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  #2  
Old June 19th, 2004, 12:33 PM
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Default Re: SEV discussion: Mines

Don't forget the game has to be playable, you micromanagement maniacs

My advise to MM: Keep the stock game simple (SEIV model is just fine), but keep as many options as possible open to the modders.
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  #3  
Old June 19th, 2004, 03:12 PM
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Default Re: SEV discussion: Mines

Yes, mines should definitely do the damage type listed, and not have automatic shield-skipping.
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  #4  
Old June 19th, 2004, 03:30 PM
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Default Re: SEV discussion: Mines

Quote:
Originally posted by Arkcon:
My idea here is to return the mine field to a “do not touch” status, instead of “stealth death”.

Later research can give mine cloaking devices, and sensors that allow friendly ships past (gotta add an intel project to allow one of your ships to steal the codes and allow it's safe passage -- wouldn't that be a surprise, Bwa-ha-ha).
Actually in the real world mines are intended to be a "stealth death". Nobody will mine the ground and then establish a sign "Caution! Mines here!", unless you want to flood enemy with incorrect information.

Quote:
Originally posted by Q:
What I would like to see are different "sweeping resistence" for mines: I SE IV every mine counts as 1 for sweeping. For SE V you could build advanced mines that count as 2 or more for sweeping. This makes sweeping more difficult. And if you have higher unit in space limits in SE V you can drop this 100 mines per sector limit, which is not good IMO.
Imo, the easiest way to fix minesweeping for se5 is to use ability Can sweep N kt of mines per use., instead of current Can sweep N mine per use.
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  #5  
Old June 20th, 2004, 06:19 AM
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Default Re: SEV discussion: Mines

Quote:
Originally posted by aiken:
Actually in the real world mines are intended to be a "stealth death". Nobody will mine the ground and then establish a sign "Caution! Mines here!", unless you want to flood enemy with incorrect information.
Hmmm...I didn't want to say this, it could turn this SE5 discussion into an OT flamewar, but consider the DMZ between North and South Korea:

It is mined.

Everyone on the planet Earth knows this.

The opponents do not know exactly where each mine is, but know not to go there.

If North and South Korea want to have a war (does that statement make sense outside of SE4? oh well), they must go around the mine fields.

Allies, and neutral parties can't enter the minefield and feel safe. Wildlife there is booming from the lack of human incursion.

Heck, even if the minefield is mapped out, and you have the map in hand, it's still a hazardous place, the map could be wrong, landmarks could shift, etc.

The US takes a lot of flack because the existance of this (arguably) useful minefield, undermines worldwide efforts to ban all minefields.

I'm suggesting that the addition of some of these challanges to SE5 minefields would make the game more interesting.
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  #6  
Old June 20th, 2004, 06:30 AM
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Default Re: SEV discussion: Mines

True but against shipping most Harbors will be mined with stealth in mind
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  #7  
Old June 20th, 2004, 02:35 PM

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Default Re: SEV discussion: Mines

Quote:
Originally posted by Grand Lord Vito:
Thats all you have to is put up a fast mine field in se4 and that should stop the AI cold
I know this is about se5 mines; however, GLV.
If you use the se4 TDM AI (extra mine sweeper class ) and only place your fields at the warp points and (try) to reframe from a desperate Planet mine launch against the AI Fleets - mines are fun.

-- --
Quote:
Originally posted by Suicide Junkie:
Yes, mines should definitely do the damage type listed, and not have automatic shield-skipping.
AGREED

Perhaps not both armor and shields at the same time: for general AI design concerns - but certainly the (Highest defensive value) of at least one or the other

= = = = = = = = = =

I like most of Arkcon se5 ideas posted here - June 18, 2004 08:10 PM

[ June 20, 2004, 15:49: Message edited by: JLS ]
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