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January 24th, 2004, 02:41 AM
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Join Date: Jan 2003
Location: Atlanta, GA
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Re: PBW Entertainment Inc.?
Hey, it was still good reading! 
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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January 26th, 2004, 02:11 AM
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: PBW Entertainment Inc.?
Suicide Junkie once played an insterstellar black market dealer of starships and technology... I thought it would be fun so I tried it in one of my other games... I don't know about him but I've started to regret that, I don't want to be a businessman!
edit: actually, when I first saw this post title I thought, "oh, someone wants to expand PBW to incorporate other games, and maybe turn it into a commercial venture?"
[ January 26, 2004, 00:12: Message edited by: Ed Kolis ]
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January 26th, 2004, 04:53 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: PBW Entertainment Inc.?
The game is still going, kinda.
See:
http://www.geocities.com/hohoho611ca/catalog.html
I make a non-trivial amount of money from trade treaties, and the higher treaties provide more access to services.
I also provide annual kickbacks as account credits to members.
I buy and sell at cost for resources and tech.
I sell my ships for a profit, since they all use my unique racial tech of extremely low maintenance (less than 1% maint).
The resource prices are so far off because the game is being played under my P&N mod, and technology has hit the point where lots of high-energy engines and weapons are in demand, and between the buckytube gel armor and my organic tech, the ships I sell are pretty heavy in the organics department.
I have built base space yards in a number of systems to make and sell ships to the locals, too.
I cannot colonize planets at all, but
I am currently in second place.
I was in first place for the longest time, but then Fyron had to come along and start taking over the galaxy
I can't really complain, though since he's my best customer, and as the Ferengi know, "War is good for business"
[ January 26, 2004, 02:59: Message edited by: Suicide Junkie ]
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January 26th, 2004, 06:26 AM
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Major
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Re: PBW Entertainment Inc.?
That Galactic Services and Vehicles Catalog really rocks!
Though, I think, original game is not very suitable for such machinations. So all we really need is to find a couple of obsessed marketing managers and let them release fulfeatured Monopoly game on SEIV engine 
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January 26th, 2004, 08:55 AM
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Shrapnel Fanatic
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Re: PBW Entertainment Inc.?
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January 26th, 2004, 01:29 PM
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Corporal
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Re: PBW Entertainment Inc.?
really cool idea SJ!
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January 27th, 2004, 02:03 AM
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Re: PBW Entertainment Inc.?
OFF TOPIC ALERT!
I think a fun programming project for me would be to set up some kind of program where you enter in all the components in your designs and you get a report (maybe even a dynamic webpage  ) on whatever aspect of your design you want (damage per turn, shield efficiency, cruising range, etc.)
Of course this would have to wait until I figure out how to import data from the Malfador files in a format that I'd actually be willing to use... I've been spoiled by Visual Studio so I won't touch data that isn't fully encapsulated in a class so that I have to memorize a million variable names and such...  Maybe if I give up on trying to import the data into a DataSet and just create my own custom classes...
Another use of this project would be that it would provide a base library for creating modding tools... and with the final patch almost out, I don't have to worry about the files changing on me all of a sudden!
(of course you all know what happens to my projects... remember that much simpler Version that only calculated ship ranges that I promised to Fyron?  )
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