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  #1  
Old January 25th, 2004, 06:26 AM
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Default Re: New info at MM

To any beta tester... have the population modifiers to production and construction been "smoothed out" yet? ie: bonuses every 1% instead of every 10%?
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Old January 25th, 2004, 07:26 AM
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Default Re: New info at MM

still waiting for those comma seperated lists but besides that looks great
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Old January 25th, 2004, 08:57 PM
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Default Re: New info at MM

Gotta say that I would love to see the recapture of drones launched during combat, just like fighters are handled. This would make drones a viable tactical combat option and not just a tactical waste of resources.
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Old January 25th, 2004, 09:20 PM

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Default Re: New info at MM

Re capturing drones would be good + a smarter AI in both tactics and overall strategy is a good idea also. - Would also like to see more adaptiveness in pursuing technology targets instead of weapons first then all others. Makes it to easy to steal weapons tech off em by ship capture or intel projects. As i can research stuff like resource management and cargo etc and just steal weapons tech.
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Old January 25th, 2004, 10:05 PM

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Default Re: New info at MM

Smarter AI would be good, but isn't very practical. That would require major changes, and would take a lot of time. There probably just isn't time to create smarter AI's after the game has been out for a couple of years already. Not really an economically viable option.
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Old January 25th, 2004, 10:09 PM
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Default Re: New info at MM

I still like to see the Retrofit list sorted by class name and not ship name! Being a rabid ship namer it really makes it tough when it comes to updating those large fleets! I'm usually forced to start naming all of the ships in a class with the same letter!
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  #7  
Old January 25th, 2004, 10:12 PM
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Default Re: New info at MM

Yes, that is indeed a huge pain. And even if you don't name your ships individually, if you start changing design class names...

[ January 25, 2004, 20:13: Message edited by: Imperator Fyron ]
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