|
|
|
|
 |

January 25th, 2004, 06:26 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: New info at MM
To any beta tester... have the population modifiers to production and construction been "smoothed out" yet? ie: bonuses every 1% instead of every 10%?
|

January 25th, 2004, 07:26 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
|
|
Re: New info at MM
still waiting for those comma seperated lists but besides that looks great
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

|

January 25th, 2004, 08:57 PM
|
 |
Sergeant
|
|
Join Date: Feb 2002
Location: Canada
Posts: 346
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New info at MM
Gotta say that I would love to see the recapture of drones launched during combat, just like fighters are handled. This would make drones a viable tactical combat option and not just a tactical waste of resources.
__________________
I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
|

January 25th, 2004, 09:20 PM
|
|
Second Lieutenant
|
|
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New info at MM
Re capturing drones would be good + a smarter AI in both tactics and overall strategy is a good idea also. - Would also like to see more adaptiveness in pursuing technology targets instead of weapons first then all others. Makes it to easy to steal weapons tech off em by ship capture or intel projects. As i can research stuff like resource management and cargo etc and just steal weapons tech.
|

January 25th, 2004, 10:05 PM
|
|
General
|
|
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New info at MM
Smarter AI would be good, but isn't very practical. That would require major changes, and would take a lot of time. There probably just isn't time to create smarter AI's after the game has been out for a couple of years already. Not really an economically viable option.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
|

January 25th, 2004, 10:09 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: New info at MM
I still like to see the Retrofit list sorted by class name and not ship name! Being a rabid ship namer it really makes it tough when it comes to updating those large fleets! I'm usually forced to start naming all of the ships in a class with the same letter!
|

January 25th, 2004, 10:12 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: New info at MM
Yes, that is indeed a huge pain.  And even if you don't name your ships individually, if you start changing design class names...
[ January 25, 2004, 20:13: Message edited by: Imperator Fyron ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|