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January 28th, 2004, 06:17 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: No moons, please.
Oh I think you should!
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January 28th, 2004, 06:19 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: No moons, please.
Well ok MOO3 is bad not as good as SEIV (which has useful contributions taht are listened to from the programmers to the fans playing it) modding the game makes it much more fun.
That said back to no more moons - i would like to see moons that dont have any minerals but can be used as limited types of colonies ie only military type facilities resupply depot, fleet training ship yards etc.
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January 28th, 2004, 06:20 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: No moons, please.
That can not be done easily in a random map generation... you would have to set them up with 0 value in the map editor.
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January 28th, 2004, 10:07 AM
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Corporal
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Join Date: Oct 2003
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Re: No moons, please.
rofl
but you guys are right, this is by fast the best /most active /helpful /nicest /strangest /weirdest /funniest forum I encoutered so far...
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January 28th, 2004, 08:24 PM
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Sergeant
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Join Date: Jan 2003
Location: Southern California
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Re: No moons, please.
Can't you set up a type of planet with almost no minerals? As in a very low random number? Or a significant percentage reduction?
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January 28th, 2004, 08:29 PM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: No moons, please.
Quote:
Originally posted by atari_eric:
Can't you set up a type of planet with almost no minerals? As in a very low random number? Or a significant percentage reduction?
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I do believe Fyron's answer would apply to this question as well. You would have to generate a map and then use the map editor to change the values to a very low number. But as always, I may be mistaken. 
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January 28th, 2004, 09:13 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: No moons, please.
you can change the settings.txt, but that would affect everything.
unless you could add planet value change to a planet type?
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