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February 4th, 2004, 07:59 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
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Re: Known Bugs
Quote:
Originally posted by Baron Munchausen:
Supply sharing between ships and fighters is not bugged. It was deliberately changed to prevent an exploit.
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It is still a bug, I think, just different from the one it fixed...
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February 4th, 2004, 08:29 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Known Bugs
I think the bug is that it reduces the supplies of the fighters to 0 if you put them in a fleet with ships.
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February 16th, 2004, 07:01 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
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Re: Known Bugs
Anyone posted this Upgrade bug yet?
Example:
Step 1. Create a construction queue with all Mineral Miner I's (5, 15, whatever, just more than 1). Seems to work with any facility, not just MM's.
Step 2. End turn. MM I built on planet. Put Upgrade to Mineral Miner III in queue. It will be entered normal cost and build time for upgrading 1 fac.
Step 3. Build at least 1 more MM I on planet (5 more, 10 more whatever - any number works - full queue even).
Step 4. Reorder queue so upgrade is first (or wait for all other MM I's to be built).
Step 5. Next turn ALL MM I facs will be upgraded to MM III's. Doesn't matter how many; all will be upgraded in 1 turn and at only the cost of upgrading 1.
I'm able to recreate this in all mods I've tried AIC, Proportions, "stock-plus". (It is VERY "effective" in proportions and should definitely be considered an exploit / cheat in a big way.) I have not tried this in a stock game (maybe someone else can) and I'm using SEIV Gold 1.84.
Can anyone second / confirm this?
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February 16th, 2004, 07:34 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
Posts: 575
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Re: Known Bugs
Yes, I remember having read about this exploit elsewhere some time ago. Unfortunately, it has been forgotten here - up to now  .
This is a really bad exploit, and should definitely be fixed in the Last patch!
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March 9th, 2004, 05:43 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: Known Bugs
Found another bug. I'm using 1.91.
When you build a sphere world, the starbases you used to construct the world with are still included in the "number in service" statistic in the ship design window, even though they disappear after building the sphere world.
I haven't tried this with a ring world, but it probably happens for those too.
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