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  #1  
Old March 6th, 2001, 05:06 PM
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raynor raynor is offline
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Default Re: Making a more challenging game

quote:
Originally posted by Baal:
My idea on making a tough game is choose 10 planets to begin with, high bonous, high difficulty and have random neutrals on. Start the game and switch to be one of the neutral players.

It sure is tough to have so little research/resources to work with and being 10 times smaller than the rest of the empires.



Awesome! Thanks for this tip.

Before I try it... tell me you've won playing this way...
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Old March 7th, 2001, 10:13 AM

seldon99 seldon99 is offline
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Default Re: Making a more challenging game

Ok, I'd say that giving all of the empires 10 planets and high bonus would make the game more than challenging maybe impossible :-)

I found a couple of the suggestions useful, thanks First, picking the races was critical I found the Sergenti (sp) to be good opponent. I ended giving the computer 3000 points, using only 2000 myself, and giving the computer a low bonus.

Every once in a while the AI in MOO2, Alien Crossfire, or Imperialism would surprise me by doing something smart. Unfortunately, the AI in SEIV constantly surprises by doing dumb things.

I have 5 Destroyers guarding my forward base, the enemy has 6 Frigates on a warp point. I can only reach the warp with 3 ships. I wait. I expect maybe the computer to attack me. But NO, it divides itself into 3 fleets and positions them near my base. I quickly wipe them out with no losses.

Same game, different opponent. 4 Destroyer plus satellites guard a base. Opponent has two fleets of 4 cruisers seperated by a few squares. Does it wait a turn an attack combined, of course not it launch 2 attacks on different turns and is wiped out.

Concentration of forces is pretty elementary strategy and AI for other games have been able to figure it out...

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