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  #1  
Old January 30th, 2004, 08:43 PM
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Ragnarok Ragnarok is offline
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Default Re: RTH has filled all slots; discuss the game here!

Quote:
Originally posted by Spoo:
By all means, sign me up!

[edit:] How long will turns be?
Hmmm good question. No more then 72 hours for sure, but I would like to have 36 or 48 hour turns. But I will leave it up to majority vote.

Revised list of players:
1 - Ragnarok
2 - Primitive
3 - Spoo
4 - Tesco
5 - Renegade 13
6 -
7 -
8 -
9 -
10 -
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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  #2  
Old January 30th, 2004, 08:51 PM

tesco samoa tesco samoa is offline
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Default Re: RTH has filled all slots; discuss the game here!

i think we should do it on a grade for the turns

1. turns 1 to 40 --- 48 hours max 36 is good but no less as these games are very time consuming
2. after that those that remain vote on increases... as some of the turns do become very time consuming if you have not had the nack of automating everything...
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He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #3  
Old January 30th, 2004, 09:59 PM
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Ragnarok Ragnarok is offline
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Default Re: RTH has filled all slots; discuss the game here!

Quote:
Originally posted by tesco samoa:
i think we should do it on a grade for the turns

1. turns 1 to 40 --- 48 hours max 36 is good but no less as these games are very time consuming
2. after that those that remain vote on increases... as some of the turns do become very time consuming if you have not had the nack of automating everything...
I agree with you on this system. The first turn will be on LPU though to make sure starting everything runs smoothly. Turns 2 to X (probably 40 as you said) will be 36 hours and then later in the game we can go to 48 for said reasons.
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Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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  #4  
Old January 30th, 2004, 11:23 PM
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Default Re: RTH has filled all slots; discuss the game here!

This game looks interesting. Please, Sign the Electrum Up!
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  #5  
Old February 1st, 2004, 07:50 AM
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Default Re: RTH has filled all slots; discuss the game here!

Here's another question. Is Religious Tech a "no-no" or a "must have"? With 5000 racial pts and full tech, it's very tempting.

The proposed turn lengths sound good to me.
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  #6  
Old February 1st, 2004, 11:33 AM
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Default Re: RTH has filled all slots; discuss the game here!

In the first RTH, most people took religious and I will take it again if its not Banned (and Tesco will promise not to ***** about it ). With the massive numbers of ships this kind of games will generate, keeping track of trained/untrained ships is a nightmare, the talisman makes this redundant. Anything that reduces micromanagement is good in these huge games. And then of course there is the Natureshrine. Getting those babies up early can really make a difference to resource generating.

Temporal is good too for the Shipyards (you get those for free on your starting planets) and the shield damaging weapons.
Organic for its cheap ships.
Crystalline for its Armor, Maintanance reduction facility and the Solar collector
Don't see much use for Psycic though (unless religious is Banned).

Anyway:
Here is some personal records from RTH1 which I will try to break
Resources: 35,4 Mill
Planets: 739 (of which 33 was Ringworlds)
Ships: 2584 (+ a bunch that was mothballed)
Bases: 1806 (Almost all shipyards)
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  #7  
Old February 1st, 2004, 01:28 PM
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Default Re: RTH has filled all slots; discuss the game here!

Count me in. I agree the point primitive made. Talisman and nature shrine are the most unbalanging techs in the game, so if religious is allowed, I suggest either tech is Banned from using. I suggest that Talisman is forbidden.

Also I suggest that any human player is not allowed to demand Computer players to surrender. This way some players can get quite big advantage.

Furthermore we need strick rules how much we are allowed to use System shields. Is one access point from sealed cluster away enough? Or are they Banned all together? Are we alloved to seal system by making 10 warp points in there?

My suggestions as list are:
1. either religious trait or talisman itself is Banned
2. Human must not demand AI players to surrender
3. We could use Fyron's Devnull mod. It makes fighters, missiles and mines more usable.
4. Do we wait until the next patch is released? Hopefully it comes out soon. Also we can update the game during turn executions like we did Last time.

Primitive, here are my stats. They are not as good as yours, but close

Resources: 20,5 Mill
Planets: 805 (of which 12 was Sphereworlds + >10 under construction)
Ships: 2402 (+ a bunch that was mothballed also)
Units: 31400
Bases: 2134 (Almost all shipyards).
Population: 730,3B

[ February 01, 2004, 11:31: Message edited by: Karibu ]
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