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  #1  
Old July 2nd, 2004, 01:51 AM
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Rusty Rusty is offline
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Default Re: What?

Richard,

Appreciate the comment about being belligerent.

I also want to add, that from the customer end, it is extremely frustrating when you keep hearing from Tim Brooks and others that the game is near completion but months and years pass by with no word or the same status again (same news and no further development shown)showing up if an update is given. Additionally, the web page is out of date too and has been that way for some time.

While I agree, nobody benifits from being rude, I think that your customers are really wondering if Shrapnel is committed to getting this thing done. Why would we care? It would be because 101st was such a darn good game. That's why.

I drop in here once in awhile to see if this game is getting anywhere. I even went to Origins to ask the same question in person. I for one would like to see it get done - but I get just as frustrated as the posters here. We hear the same things over and over again.

All I want is to see this one get done. 101 was just so damn good.

Rusty
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Old July 2nd, 2004, 12:48 AM

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Default Re: What?

The problem is that this is the only tactical, turn based squad-level game that is or will be developed in the coming years. People really loved 101st, but no game on the market can fill that niche that 101st did.

I fondly remember, "soldiers at war" and "101st", and would love to play a similar game. All American will fit the bill.

Why don't you guys make a single mission demo your immeadiate goal? that would satiate all of us wackos that love to post here
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Old July 4th, 2004, 10:04 PM
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Richard Richard is offline
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Default Re: What?

Actually that's the next step (the playable demo). I think we're in a much better place to finish the game this year than Last, but I hate to make a statement and you guys get your hopes up .

Seriously 101 was one of my favorite games of all time, and I can't personally wait until 82nd is done. One of the reasons I joined Shrapnel was my interaction with that game and with Tim when I worked over at wargamer.com.

Thanks for the continued patience guys...
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