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March 14th, 2004, 05:47 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: RTH has filled all slots; discuss the game here!
neutral.... I suggest you take the time now to place 200 troops on every single planet.... cause your going to have problems...
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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March 14th, 2004, 07:20 PM
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Sergeant
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Re: RTH has filled all slots; discuss the game here!
My point is, that building system grav. shield and concentrating warp points (unavoidable) is same thing as turteling. Now, house rule "no turteling" actually means that you will not create 10 warp points in ANY system and you will not build ANY system grav. shield.
So, will we ban using grav. shield or will game master tell us restrict rules what is turteling and what is not?
I know that this question should have been proposed earlier, but it is not too late yet.
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March 14th, 2004, 07:39 PM
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Corporal
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Re: RTH has filled all slots; discuss the game here!
I understood the restriction as at least one system in your cluster must be accessable to creating warp points, not a complete ban on the techs or techniques.
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March 14th, 2004, 07:40 PM
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Major
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Join Date: Jan 2003
Location: Oslo, Norway
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Re: RTH has filled all slots; discuss the game here!
Karibu:
I think the rule says total turtelling is forbidden. Closing some systems with system shields or 10 warppoints is not a problem.
Cirvol:
Minus is Good. -50 as base is excellent (5 % less angry people each turn).
It's the + 20 pr new colony which is the bad ;-)
Neutral or bloodthirsty is actually less bad in a full tech game than in a regular game as troops and UPCs are available from the start. Build lots of troops and watch your colonizing and you should do OK. When the fighting starts you will have an advantage over the "Peacefull" races.
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March 15th, 2004, 03:00 PM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: RTH has filled all slots; discuss the game here!
Quote:
Originally posted by primitive:
Karibu:
I think the rule says total turtelling is forbidden. Closing some systems with system shields or 10 warppoints is not a problem.
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Ok, sorry for not responding sooner guys. Haven't been on the forums all weekend.
But turtelling is exactly as primitive states it to be. If you close off EVERY system you have to where no warp points can be opened, either by 10 warp points or the system grav. shield, then that is turtelling and is forbidden. But if you use the 10 warp points and system shield to close off all BUT 1 system, that is fine.
Is this clear enough to everyone involved or should we explain a little bit more?
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They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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March 15th, 2004, 03:29 PM
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Sergeant
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Re: RTH has filled all slots; discuss the game here!
all but one system makes no sense rag...
if i turtle all my systems except 1, and that one is taken over - then what?
I'm immune to any other attack at that point - i think you should say that there must be a path available to every one of your systems
or am i missing something?
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March 15th, 2004, 03:45 PM
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Major
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Re: RTH has filled all slots; discuss the game here!
You missunderstand Cirvol.
All your systems need to have connection via warppoints to an open system (or to a system connected to a system connected.....to the open system). If you have system shields (or using the 10 warppoint rule) this will mean that everybody who wants to attack you beyond the open system has to attack through a warpoint giving you as the defender all the advantages.
Beware though; when the fleets get really huge, the advantage to the defender become less 
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