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February 9th, 2004, 11:33 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: quick question
that is still a very useful ability. For a fleet that relies on seekers, drones and/or ramships it can be great to foul up all sensors.
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February 10th, 2004, 12:52 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Thanked 7 Times in 1 Post
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Re: quick question
say, isn't there a system-wide ability that improves the attack of all your ships? i wonder if i could stick it on a ship...
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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February 10th, 2004, 12:55 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: quick question
yes,
Combat Modifier - System
Value1 = Percentage combat modifier for entire system (+/- percentage).
Value2 =
Damage Modifier - System
Value1 = Percentage damage modifier for entire system (+/- percentage).
Value2 =
these are the abilities for the war shrine and death shrine.
I think these work on components also.
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February 10th, 2004, 01:23 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
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Re: quick question
and command ships are back in! 
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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February 10th, 2004, 02:00 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
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Re: quick question
what is the equation for how much a tech costs?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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February 10th, 2004, 03:20 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
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Re: quick question
From the FAQ:
Where (LC = Level Cost) and (L = Level):
Low tech cost =LC*L
Mid tech cost =LC*(L²/2)
High tech cost = LC*(L²)
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February 10th, 2004, 03:21 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: quick question
That forumla is not entirely accurate... it would imply that a level one tech area costs 1/2 its lised cost in a medium tech cost game! 
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