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March 7th, 2001, 01:33 AM
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Captain
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Re: The ultimate Base
Can you build a sphereworld around a black hole? If so, would that remove the black hole effects?
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March 7th, 2001, 01:59 AM
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National Security Advisor
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Re: The ultimate Base
Haven't tried it but I don't believe it would be possible. Black holes are not just a different kind of star. If you look at the systemtypes.txt file stars are objects, black hole systems have no objects. (except the glich where the game puts a planet in the system, but that not the same thing as the game is operating outside of the normal text file parameters when it inserts homeworlds.)
It may be possible to make a new system type which has in effect a black hole and a star in the center. You would just only see the black hole because you would use a blank bitmap for the star. I am not sure the game would allow that, but it's a facisnating idea.
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March 7th, 2001, 06:02 AM
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Shrapnel Fanatic
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Re: The ultimate Base
Maybe there should be Binary systems with a black hole & a normal star?
Living in orbit of a black hole is exactly the same as living in orbit around a star, except it looks wierd as light bends around the edge of the hole, or gas spirals in.
A planet or ship in orbit should really stay in orbit, but then the black hole wouldn't be so scary.
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March 7th, 2001, 06:34 AM
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Corporal
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Re: The ultimate Base
I can see this base being very useful in nomadic races if the population growth in flight was ever hard coded into the game image the posabilities hide in the center of a black hole and laugh as the comp tries to catch you 
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March 7th, 2001, 06:57 PM
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Shrapnel Fanatic
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Re: The ultimate Base
Well, you'd still be able to be attacked, It's just that the AI wouldn't be able to stack a fleet beside you until its ready to attack. It would have to come into the system with an adequate fleet.
And, of course, if you have less than 5000 armor after the battle, you're screwed. They wouldn't have to do much damage to your base to kill it.
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March 7th, 2001, 10:44 PM
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Corporal
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Re: The ultimate Base
Maybe If I made a weak black hole system, where you couldn't see where it was. Say 2500 point of damage, and a shield sucking off 500 rather then total removal. 1 movement towards centre per-turn.
That'd give people chance to utilise the system. It'd also be possible to create something at the centre, what I don't know, what would be useful? A planet? Maybe a WP, but I don't think you can add those directly as sector types.
It'd would be interesting to create a base upon a black hole though. . .
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March 7th, 2001, 10:48 PM
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Re: The ultimate Base
A weak black hole eh? That's an interesting idea. Of course some of our physicist types on this forum might not like it...
"You say it still pulls light in, just not as fast?" 
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