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Old February 9th, 2004, 08:19 PM
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Karibu Karibu is offline
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Default Re: Unusual New Propulsion Idea

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Originally posted by Imperator Fyron:
quote:
like Microprose before, now Atari
When did Microprose ever make a strategy game with real time combat? MOO3 was made by QuikSilver and had nothing to do with Microprose... MOO and MOO2 were made by Simtex, and just published by Microprose.


Okay, I may be wrong in this. I remembered that MOO1&2 were made by Microprose. Also I know that Quicksilver made MOO3, but Atari bought Quicksilver and cut all support from MOO3. Who knows, perhaps they had some revolutionary idea but it never saw daylight because of this. I assumed that Microprose had become into Quicksilver. Perhaps it just bought rights from Simtex.

Quote:
quote:
I think that taking account combat initiative like in MOO2 would be one good way to do it.
That system is still flawed. Any system where a ship gets to take its entire action before any other ship can do anything is highly unrealistic. Real time combat takes the initiative type systems a step further.


I didin't say it wasn't perfect. Only that it is best of current ways to simulate real time combat when you take into account playability in multiplayer. I still stand behind this. Real time is ideal if you just find the way to control it without it getting into clicking feast. Please, tell us if you know one.

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Also another way would be like in Ufo Aftermath, where you issue orders to every individual of your group in paused mode, and then you put time running.
Which is exactly what I had described earlier, except that real time execution also has the nice feature of eliminating all of the other idiosyncrosies of turn based combat.

yet again I agree. If only there would be way to control real time combat properly in multiplayer. In Ufo Aftermath you can stop and think during tactical combat when ever you feel like. This is not an option in multiplayer (but single player games it would be quite nice feature). Even if you would play this kind of combat at the same computer with your opponent, it would be constant "okay, I moved my ship 0,5 seconds and your ship just spotted my ship. Now it is your turn. ... Okay, I moved my 45th ship and one of your hudred fighterGroups spotted it. Your turn...".
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