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February 3rd, 2004, 03:54 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Weapon Stats Calculator
Does the "power" include the kT used by the weapon, too?
PvK
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February 3rd, 2004, 04:33 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Weapon Stats Calculator
True Power = dmg/kt/reload
Pulse Power = dmg/kt
Punch = dmg
- True power is the most important for most situations.
- Pulse power comes into play for hit and run.
- Punch is very important against leaky shields and crystalline armor.
[ February 03, 2004, 02:34: Message edited by: Suicide Junkie ]
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February 4th, 2004, 03:53 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Weapon Stats Calculator
By "leaky shields" do you mean emissive armor ability effects?
PvK
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February 4th, 2004, 04:02 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Weapon Stats Calculator
Leaky armor typically uses crystalline/shield combos, but yes, emissive is another excellent example.
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February 4th, 2004, 07:04 AM
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Second Lieutenant
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Re: Weapon Stats Calculator
Heh ya,
For the techno illiterate how do I view the file?
And for the quick answer what are the best one shot weapons?
Cheers.
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February 4th, 2004, 07:11 AM
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Shrapnel Fanatic
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Re: Weapon Stats Calculator
Quote:
Originally posted by PvK:
By "leaky shields" do you mean emissive armor ability effects?
PvK
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it also refer's to taking the armor ability out of the armor and increasing the hitpoints. more hitpoints means an unporportionally higher chance of being hit.
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February 4th, 2004, 07:31 AM
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Shrapnel Fanatic
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Re: Weapon Stats Calculator
Quote:
Originally posted by Suicide Junkie:
Leaky armor typically uses crystalline/shield combos, but yes, emissive is another excellent example.
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Note that it is leaky shields that make use of that. Leaky armor is just components with no ability that have lots of hit points, so they have a higher chance of being hit over other "internals," but there is no guarantee as with regular "armor."
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