|
|
|
 |

March 7th, 2001, 03:04 AM
|
Sergeant
|
|
Join Date: Dec 2000
Location: Des Moines, IA
Posts: 257
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Features You Would Like to See That Would Have to Be Hard Coded
OH, yeah:
4. A way to use emergency propulsion for fleeted ships. That way you don't have to drop everthing out of a fleet, use the pods, then create a new fleet.
__________________
Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
|

March 7th, 2001, 03:11 AM
|
 |
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: New Features You Would Like to See That Would Have to Be Hard Coded
Chlorine as an atmosphere (EE "Doc" Smith fan here  )
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|

March 7th, 2001, 05:47 AM
|
 |
First Lieutenant
|
|
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Features You Would Like to See That Would Have to Be Hard Coded
The option to sort planetary shipyards by build rate in the construction window (instead of alphabetical by planet)
------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
|

March 7th, 2001, 07:01 AM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Features You Would Like to See That Would Have to Be Hard Coded
The ability for the AI to determine if it has a decent chance of winning a battle BEFORE it attacks. Like a human does.
|

March 7th, 2001, 10:37 AM
|
 |
Corporal
|
|
Join Date: Nov 2000
Location: Bergamo Italy
Posts: 75
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Features You Would Like to See That Would Have to Be Hard Coded
1) Tactical ground combat.
2) Tactical space combat without boundaires.
|

March 7th, 2001, 12:00 PM
|
Corporal
|
|
Join Date: Sep 2000
Posts: 104
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Features You Would Like to See That Would Have to Be Hard Coded
Top priority: (again) improve AI:
1. Make it follow through on attacks
2. Eliminate suicidal ship movements (one colonizer or two cruisers beside my plainly visible 10 DN fleet)
3. Improve diplomacy mechanisms, make AI diplomatic behaviour more consistent/flexible/situation dependent
|

March 8th, 2001, 02:25 AM
|
Corporal
|
|
Join Date: Dec 2000
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Features You Would Like to See That Would Have to Be Hard Coded
Someone had mentioned this before, but I'd like to be able to click on enemy ships / planets in the galaxy screen and see their components (if you had previously ID'd them before).
KiloOhm
__________________
Regards,
KiloOhm
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|