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  #1  
Old March 7th, 2001, 03:04 AM

Kimball Kimball is offline
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Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

OH, yeah:

4. A way to use emergency propulsion for fleeted ships. That way you don't have to drop everthing out of a fleet, use the pods, then create a new fleet.
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  #2  
Old March 7th, 2001, 03:11 AM
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Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

Chlorine as an atmosphere (EE "Doc" Smith fan here )
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  #3  
Old March 7th, 2001, 05:47 AM
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Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

The option to sort planetary shipyards by build rate in the construction window (instead of alphabetical by planet)

------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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  #4  
Old March 7th, 2001, 07:01 AM

Emperor Zodd Emperor Zodd is offline
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Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

The ability for the AI to determine if it has a decent chance of winning a battle BEFORE it attacks. Like a human does.
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  #5  
Old March 7th, 2001, 10:37 AM
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Marco Marco is offline
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Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

1) Tactical ground combat.
2) Tactical space combat without boundaires.
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  #6  
Old March 7th, 2001, 12:00 PM

jowe01 jowe01 is offline
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Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

Top priority: (again) improve AI:

1. Make it follow through on attacks
2. Eliminate suicidal ship movements (one colonizer or two cruisers beside my plainly visible 10 DN fleet)
3. Improve diplomacy mechanisms, make AI diplomatic behaviour more consistent/flexible/situation dependent
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  #7  
Old March 8th, 2001, 02:25 AM

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Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

Someone had mentioned this before, but I'd like to be able to click on enemy ships / planets in the galaxy screen and see their components (if you had previously ID'd them before).

KiloOhm
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