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  #1  
Old March 7th, 2001, 05:35 AM

Zeno42 Zeno42 is offline
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Default Another AI Tech Queue Modder update

Greetings all,

In response to Daynarr pointing out that my AI Tech Queue modder needed Add/Remove capabilities I've posted another update in the Mods Forum. This will allow you to add and remove both individual techs and entire tech trees.

Enjoy,
--Zeno



[This message has been edited by Zeno42 (edited 07 March 2001).]
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  #2  
Old March 7th, 2001, 11:50 AM
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Default Re: Another AI Tech Queue Modder update

Thanks for the great work, Zeno42!

I have some minor suggestions for an improvement:
1.) A new tech added should have level 1, not 0. There is no tech level 0.

2.)The Ai state should be all "except the not connected" by default.

3.) Min % should be 50% by default.

4.) Your pull-down menus could be much bigger so I can see more tech areas at once. He, I have a big monitor!

Again, thanks for this great little program!
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Old March 7th, 2001, 07:15 PM

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Default Re: Another AI Tech Queue Modder update

Tampa Gamer,

Sounds pretty easy, I'll throw it in the next update - along with a few ideas from my competition... Hi Qohnil ;>

--Zeno42
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Old March 7th, 2001, 07:47 PM

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Default Re: Another AI Tech Queue Modder update

Greetings all,

I have noticed that I have created nearly the same kind of program as Zeno. - Would be nice if I also got some comments about how to improve it, though I am already freely stealing those given to Zeno. Expect a new Version soon.
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Old March 8th, 2001, 02:31 AM

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Default Re: Another AI Tech Queue Modder update

Mephisto,

All your requests would be quite easy to add - probably a grand total of 5-10 minutes work. I'll fix it up tonight and post an update.

I'll also likely tweak the "Add" buttons so they insert techs after the currently selected position rather than defaulting to the end of the file (unless I hear reasons why I should not before I get home tonight).

--Zeno
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Old March 8th, 2001, 02:48 AM
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Default Re: Another AI Tech Queue Modder update

Zeno42-

I have only recently started to experiment with your programs. Excellent work! This will replace several Excel spreadsheets I typically use to track various AI parameters. This is a severe wish-list item, but I like to track how many points the AI has spent so far and track the AI research in terms of "epochs". Is there a way you could assign RP value to each tech line that track cumulative points spent up to that point? Also, let us know when you start work on the Construct_Vehicles files, I have some more wish-list items

Thanks again-
Tampa_Gamer

[This message has been edited by Tampa_Gamer (edited 07 March 2001).]
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