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February 11th, 2004, 03:31 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: A few questions on nonmodded special weapons.
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February 11th, 2004, 04:10 PM
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Corporal
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Join Date: Oct 2003
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Re: A few questions on nonmodded special weapons.
thanx a lot  as always this forum is reacting very fast on every question mentioned.
the olny answer I didnt find satisfying was number 8.) 
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February 11th, 2004, 04:39 PM
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Colonel
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Location: Colorado
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Re: A few questions on nonmodded special weapons.
From what I've been best beat with in PbW games, it seems this is the 'standard' formula: a couple of Shield Depleters, lotsa APB, around 120 damage points worth of Ionic Disrupters.
The Weapon Overloading Weapons have one strong drawback, they only fire once every three or ofur turns. Since ships in big fleet battles tend to go down in the first few turns anyway this may not be a big deal, but I don't care for it.
Of course, if you have the Talisman... well. Some of these weapons would be much more interesting if there were little or no uncertainty invovled. But then, wouldn't everything.
[ February 11, 2004, 14:39: Message edited by: Loser ]
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February 11th, 2004, 08:40 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: A few questions on nonmodded special weapons.
Quote:
Originally posted by oleg:
[QB]6. Since ship uses _ALL_ boarding parties in one attempt and lose all shields, boarding ships are one-shot and expendable. Hence, use the swarm of small ships.
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Or repair bays! 
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February 11th, 2004, 08:49 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: A few questions on nonmodded special weapons.
He meant in combat. Once a ship has no shield points, it is easy pickings to other warships! 
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