Re: A few questions on nonmodded special weapons.
From what I've been best beat with in PbW games, it seems this is the 'standard' formula: a couple of Shield Depleters, lotsa APB, around 120 damage points worth of Ionic Disrupters.
The Weapon Overloading Weapons have one strong drawback, they only fire once every three or ofur turns. Since ships in big fleet battles tend to go down in the first few turns anyway this may not be a big deal, but I don't care for it.
Of course, if you have the Talisman... well. Some of these weapons would be much more interesting if there were little or no uncertainty invovled. But then, wouldn't everything.
[ February 11, 2004, 14:39: Message edited by: Loser ]
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