Interesting idea, Oleg. I agree that would be very effective against standard Crystalline armor. But not quite as effective against the way I have modded Crystalline armor.
I have added a little bit of 'emissive' ability to it (5/10/15 points to match the shield recharge) so it is extra resistant to damage. This makes it really, really tough. But of course 'skips armor' or 'skips armor and shields' weapons will still go right by it.
The 'standard' solution to Crystalline Armor, btw, is to use very high damage weapons because the shield recharge is per hit rather than a percentage of the damage done. So, High Energy Discharge weapons are a good choice. You could interleave those with SDs and have a real nasty Crystal Crusher.
Since Starfury actually has shield recharge proportional to damage this tactic will probably be useless in SE V. Coordination of weapons fire by the order of placement in the design might also become useless in a real-time combat system. The Sithrak use CA in Starfury right now and they are tough, tough, tough to defeat with conventional weapons. Pick up some Null Space after you manage to destroy a few of them, though, and you can start knocking them out like clay pigeons...