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				February 15th, 2004, 01:02 AM
			
			
			
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				 Re: "The Miner\'s Guild" Mod discussion thread. 
 
	I'm not quite sure what you mean, but the mod should be in it's own folder. The default empire files wouldn't work with this mod anyway. there are new race traits and cultures.Quote: 
	
		| Originally posted by Nocturnal: Pretty nifty new graphics. When I try to start a new game, it can't access the empire files by the default folder.
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 Are you using the ModLauncher to run the game? It should set up the paths for you. If not, get it off the se4:Gold CD. It's worth it. (you can have several mods installed at the same time.)
 
 Cheers!
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				February 15th, 2004, 11:10 PM
			
			
			
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				 Re: "The Miner\'s Guild" Mod discussion thread. 
 You know what would be just grand? If there were a way to have SEIV span multiple monitors. I've got 4 monitors hooked up to my XP machine, and I play SE on one, do email on the other, surf on the third, etc....BUT I would love to be able to span all four with SEIVG...I presume the graphics, in this regard at least, is hard coded into the SEIV code...but if anyone know of a way to do it, let me know! 
thanks, 
 
Alarik 
  
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		| Originally posted by David E. Gervais: Yeah, what he said, but if you have problems doing that I could be persuaded to make an 800x600 one for you.
 
 Curious,.. is there a reason you don't play in 1024x768?
 
 Cheers!
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				February 16th, 2004, 04:48 AM
			
			
			
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				 Re: "The Miner\'s Guild" Mod discussion thread. 
 
				__________________The Ed draws near! What dost thou deaux?
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				February 16th, 2004, 07:40 AM
			
			
			
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				 Re: "The Miner\'s Guild" Mod discussion thread. 
 I like this mod - I always liked the idea of mining asteroids, and this mod really brings that concept to the fore.  One quibble though - it requires that you have to research one (expensive)level of satellites before you get one large enough to put a remote miner on - was this intentional?
 (hmm, I wonder what a PBW with this mod would be like...)
 
 Also, those Guild Miners look familiar...
 
 [ February 16, 2004, 05:41: Message edited by: atari_eric ]
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				February 16th, 2004, 08:03 AM
			
			
			
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				 Re: "The Miner\'s Guild" Mod discussion thread. 
 David, I have added your mod to SE.net here . |  
	
		
	
	
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				February 16th, 2004, 12:57 PM
			
			
			
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				 Re: "The Miner\'s Guild" Mod discussion thread. 
 
	Mines for remote mining? tisc-tisc. (If you research 'Construction' you get a new tech called "Deep Space Mining" this gives you acces to some very low maintenance 'Prospector' class ships,.. and a bit later "Mining Base Ships"Quote: 
	
		| Originally posted by atari_eric: I like this mod - I always liked the idea of mining asteroids, and this mod really brings that concept to the fore.  One quibble though - it requires that you have to research one (expensive)level of satellites before you get one large enough to put a remote miner on - was this intentional?
 
 (hmm, I wonder what a PBW with this mod would be like...)
 
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	I'm a very Nostalgic guy.Quote: 
	
		| Also, those Guild Miners look familiar...
 |   (Oh my darling, Oh my darling, Oh my darling Clementine,.. La La La.) 
 
 
	Thanks Fyron.Quote: 
	
		| Originally posted by Imperator Fyron: David, I have added your mod to SE.net here.
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 Cheers!
  
 [ February 16, 2004, 11:02: Message edited by: David E. Gervais ]
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				February 16th, 2004, 01:34 PM
			
			
			
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				 Re: "The Miner\'s Guild" Mod discussion thread. 
 
	I'm a very Nostalgic guy.Quote: 
	
		| Originally posted by David E. Gervais: 
 quote:
 Also, those Guild Miners look familiar...
 |   (Oh my darling, Oh my darling, Oh my darling Clementine,.. La La La.)[/QB] Ok what did I miss here?
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