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  #1  
Old March 10th, 2001, 04:56 AM
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Default Re: Evil Idea

quote:
Originally posted by Lastseer:
When you are near your enemies home system, open up a warp point from the center of a nearby black hole, back to your own space. That way you can defend your side of the warp point. But he can't defend his side.


sure, but then you would have to get from the BH to his system, and he would be able to defend that WP. a better plan is to just open a WP from a different system every other turn. you can even keep your fleet in one place and two-hop the WP.

for the smoothest results in multiplayer (simultanious of course) keep your fleet one sector away from the gate ship so the pathfinding will have time to kick in after the WP gets openend.

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  #2  
Old March 10th, 2001, 06:03 AM
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Default Re: Evil Idea

Umm, you were able to fly over the singularity? (This should not happen, unless you give it explicit orders I think)
I reported that once
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  #3  
Old March 10th, 2001, 06:58 PM
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Default Re: Evil Idea

Yeah, it was single step orders, but I went and sat on the hole, then moved away (in one turn)

All you have to do is open two warp points in the same sector, one to your fleet, one to your destination, move through, and close.

The open,open,close,close can be done in one turn by a dedicated "gate ship", or base
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  #4  
Old March 11th, 2001, 01:13 AM

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Default Re: Evil Idea

Why not open a number of warp points into his space from all over yours, using ships that only open warp points, only one of them leads to your heavilly defended home system, the rest are traps, since you only move cloaked ships through the points your opponent is left guessing which warp point leads to your home system, to further sow confusion you could open and close a few random points as well, leading to useless, but mined, systems far from your borders.
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  #5  
Old March 11th, 2001, 03:59 AM
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Default Re: Evil Idea

You'r opponent will be able to see where the warp lines go, and can select the warp point that goes to your home system.

Why not open a warp point from over top of your home planet, but have 10,000 mines in orbit. Wait for him to send his attack fleet through, and when his military is wiped out, you can counter attack, against a decimated enemy army.
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  #6  
Old March 11th, 2001, 06:45 AM
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Default Re: Evil Idea

ISTR an option somewhere about whether warp lines are shown; turning them off would make this ploy even nastier.

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  #7  
Old March 11th, 2001, 06:45 AM
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Default Re: Evil Idea

Hehe.

"Sire! The foolish Lemming Empire has just opened a warp point directly to their homeworld..."

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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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