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February 16th, 2004, 03:31 AM
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Captain
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Re: Intelligence questions (Again?)
In my experience, I seem to have a lot more success in getting a Planet to join my empire when the other empire is larger, as the other empire gets smaller, I seem to have more failed PPP attacks.
But then again, that could be just luck. confused:
{Edit - Spelling.}
[ February 16, 2004, 01:32: Message edited by: Baron Grazic ]
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February 16th, 2004, 04:40 AM
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General
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Re: Intelligence questions (Again?)
Quote:
Originally posted by Randallw:
got you, so its not really 50% chance each turn but out of say 14 turns it will work for the first 7 then fail for the Last 7. Otherwise thats a 1 in 10240 chance of working every turn for so long (I think?). thanks for the info.
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Ummm.......no....... As far as I know, there is a 50% chance for every PPP attack to fail. Doesn't matter when you do it.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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February 16th, 2004, 07:34 AM
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National Security Advisor
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Re: Intelligence questions (Again?)
Randallw was thinking maybe it had a chance to fail every turn you were building it up, rather than just when the attack takes place.
PvK
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February 18th, 2004, 02:55 AM
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Major General
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Re: Intelligence questions (Again?)
sorry, no, that wasn't what I meant. I was querying if the system say allowed the ppp to work for 7 turns then made it fail for the next 7 turns so that on average it worked 50% of the time (7 out of 14).
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February 18th, 2004, 04:23 AM
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Re: Intelligence questions (Again?)
Ok now I understand. I don't think that is the way the system works. I don't think it is forced to balance out to 50% over the course of a certain number of turns. But my knowledge is limited so I could be wrong.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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February 18th, 2004, 05:46 AM
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Second Lieutenant
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Re: Intelligence questions (Again?)
I'm sure it's random (or at least pseudo random). That means that it should work out to about 50% over a large number of turns. Over a small number of turns, you might see just about anything.
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The great tragedy of science...the slaying of a beautiful hypothesis by an ugly fact. (T. H. Huxley)
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February 18th, 2004, 11:38 AM
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Sergeant
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Re: Intelligence questions (Again?)
I have one other question concerning intelligence. If you make intelligence operation against another race and your target has no intelligence points used, your project succeeds and that race does not know what you did.
However, if that another race have some counter intelligence points, but you succeed in your operation, what is the chance that your opponent finds out it was you who did that operation? I know that sometimes you get message: "Our CI has stopped enemy operations" but when I do get message: "Our CI has stopped intelligence operations of race XXX against us"?
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