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  #1  
Old March 7th, 2001, 08:54 PM

Nitram Draw Nitram Draw is offline
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Default Re: No comparison to MOO2

X-Com brings back memories
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  #2  
Old March 7th, 2001, 11:16 PM

Sinapus Sinapus is offline
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Default Re: No comparison to MOO2

quote:
Originally posted by Nitram Draw:
X-Com brings back memories


Did you find out about Chrysallids before you met them in the game or after?

Just wondering since I was pre-warned about them and they didn't seem quite so scary since I tended to direct most of my high explosives at them before they could attack.



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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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...can you and your associates arrange that for me, Mr. Morden?
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  #3  
Old March 7th, 2001, 11:26 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: No comparison to MOO2

quote:
Originally posted by Jason2:
I keep seeing people refer to the "AI" of MOO2. What AI?

A MOO2 basic game: build up for about 300 turns and then either wipe the whole galaxy or get wiped. The bonus to the computer was huge on "Hard" and "Impossible" and there were NO tactical issues to resolve as once the right fuel cell was researched all fleets could reach any planet. Even with the occasional loss to the huge fleet of the Psilons or Sakkras (almost always, no other race could win) MOO2 stayed on my hard drive about 1 month and then resurfaced for the occasional battle. The only place it was better was its mix of random events.

Just my 2 cents... lol. I think SEIV is above and beyond (wwwwwwwaaaaaaaaayyyyyyyy beyond) the better game.

Jason2



Yep, MOO is like a slightly more complicated game of Checkers. Whoever builds that stack of battleships first just slides it around and cleans up the board. sigh... The genius of SE is the choice of the strategic navigation model. Instead of a flat open space, you actually have to go from one system to another along definable paths. This allows actual strategy. If tactical combat were a bit more detailed (weapon firing arcs, turn rates, and shield facings like MOO tactical combat) SE would be the perfect game.
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  #4  
Old March 7th, 2001, 11:33 PM

Nitram Draw Nitram Draw is offline
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Default Re: No comparison to MOO2

Sinapus,
I was getting my butt kicked in X-Com Apoc. so I bought the strategy guide. I didn't read the walkthroughs but I did read about the aliens so I was ready.
I had more fun with that game than any game until SE4
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  #5  
Old March 7th, 2001, 11:38 PM

Sinapus Sinapus is offline
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Default Re: No comparison to MOO2

quote:
Originally posted by Nitram Draw:
Sinapus,
I was getting my butt kicked in X-Com Apoc. so I bought the strategy guide. I didn't read the walkthroughs but I did read about the aliens so I was ready.
I had more fun with that game than any game until SE4



Poppers were painful until I learned how to effectively use proximity mines.

Had one UFO recovery where I pretty much nailed all of them because the first one got killed by the mine, blew up, blew up the one behind it, which blew up the one behind [i]it[/it],etc. Saw a nice chain of explosions reach out from inside the ship.

Muahahahaha.



------------------
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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  #6  
Old March 7th, 2001, 11:45 PM

Nitram Draw Nitram Draw is offline
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Default Re: No comparison to MOO2

The ones I hated were those stinking brainsuckers. Nothing like have your best guy turn against you in the middle of a firefight! And then you have to waste him!
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  #7  
Old March 8th, 2001, 12:18 AM
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raynor raynor is offline
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Default Re: No comparison to MOO2

Do you remember the alien in XCOM:Apocalypse that would spawn, I think, four extremely fast snake-like creatures? I seem to remember this happening when you killed it!! I thought that one was really, really nasty!

I love that line of games. I still go back and play the first one every now and again. I can't wait for the new one they are working on:
http://www.mythosgames.com/
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