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March 7th, 2001, 11:33 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
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Re: No comparison to MOO2
Sinapus,
I was getting my butt kicked in X-Com Apoc. so I bought the strategy guide. I didn't read the walkthroughs but I did read about the aliens so I was ready.
I had more fun with that game than any game until SE4
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March 7th, 2001, 11:38 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
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Re: No comparison to MOO2
quote: Originally posted by Nitram Draw:
Sinapus,
I was getting my butt kicked in X-Com Apoc. so I bought the strategy guide. I didn't read the walkthroughs but I did read about the aliens so I was ready.
I had more fun with that game than any game until SE4
Poppers were painful until I learned how to effectively use proximity mines.
Had one UFO recovery where I pretty much nailed all of them because the first one got killed by the mine, blew up, blew up the one behind it, which blew up the one behind [i]it[/it],etc. Saw a nice chain of explosions reach out from inside the ship.
Muahahahaha.
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
__________________
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...can you and your associates arrange that for me, Mr. Morden?
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March 7th, 2001, 11:45 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
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Re: No comparison to MOO2
The ones I hated were those stinking brainsuckers. Nothing like have your best guy turn against you in the middle of a firefight! And then you have to waste him!
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March 8th, 2001, 12:18 AM
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Captain
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Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
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Re: No comparison to MOO2
Do you remember the alien in XCOM:Apocalypse that would spawn, I think, four extremely fast snake-like creatures? I seem to remember this happening when you killed it!! I thought that one was really, really nasty!
I love that line of games. I still go back and play the first one every now and again. I can't wait for the new one they are working on:
http://www.mythosgames.com/
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March 8th, 2001, 12:25 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: No comparison to MOO2
XCom 3 ruled.
It was also first game I know that claimed to have learning AI.
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March 8th, 2001, 12:27 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
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Re: No comparison to MOO2
Ah, brainsuckers. I play realtime-mode in tactical missions so they aren't as much of a threat. Except for the damned aliens with brainsucker launchers. I begin hoping for them to start carrying disruptor guns instead after awhile.
The thing that would spawn worms when it died is called a Multiworm. Use of grenades and autofire can keep the Hyperworms it spawns when it dies at bay. The real pain about Multiworms was trying to stun one of the damned things to bring back for study. That vomit it spits out is painful.
__________________
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...can you and your associates arrange that for me, Mr. Morden?
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March 8th, 2001, 12:30 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
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Re: No comparison to MOO2
quote: Originally posted by Daynarr:
XCom 3 ruled. 
It was also first game I know that claimed to have learning AI.
Yeah, and it seemed to work too. Or at least the aliens didn't always do the same thing over and over again...
__________________
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...can you and your associates arrange that for me, Mr. Morden?
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