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  #1  
Old March 7th, 2001, 11:38 PM

Sinapus Sinapus is offline
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Default Re: No comparison to MOO2

quote:
Originally posted by Nitram Draw:
Sinapus,
I was getting my butt kicked in X-Com Apoc. so I bought the strategy guide. I didn't read the walkthroughs but I did read about the aliens so I was ready.
I had more fun with that game than any game until SE4



Poppers were painful until I learned how to effectively use proximity mines.

Had one UFO recovery where I pretty much nailed all of them because the first one got killed by the mine, blew up, blew up the one behind it, which blew up the one behind [i]it[/it],etc. Saw a nice chain of explosions reach out from inside the ship.

Muahahahaha.



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  #2  
Old March 7th, 2001, 11:45 PM

Nitram Draw Nitram Draw is offline
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Default Re: No comparison to MOO2

The ones I hated were those stinking brainsuckers. Nothing like have your best guy turn against you in the middle of a firefight! And then you have to waste him!
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Old March 8th, 2001, 12:18 AM
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raynor raynor is offline
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Default Re: No comparison to MOO2

Do you remember the alien in XCOM:Apocalypse that would spawn, I think, four extremely fast snake-like creatures? I seem to remember this happening when you killed it!! I thought that one was really, really nasty!

I love that line of games. I still go back and play the first one every now and again. I can't wait for the new one they are working on:
http://www.mythosgames.com/
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Old March 8th, 2001, 12:25 AM
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Daynarr Daynarr is offline
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Default Re: No comparison to MOO2

XCom 3 ruled.

It was also first game I know that claimed to have learning AI.
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  #5  
Old March 8th, 2001, 12:27 AM

Sinapus Sinapus is offline
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Default Re: No comparison to MOO2

Ah, brainsuckers. I play realtime-mode in tactical missions so they aren't as much of a threat. Except for the damned aliens with brainsucker launchers. I begin hoping for them to start carrying disruptor guns instead after awhile.

The thing that would spawn worms when it died is called a Multiworm. Use of grenades and autofire can keep the Hyperworms it spawns when it dies at bay. The real pain about Multiworms was trying to stun one of the damned things to bring back for study. That vomit it spits out is painful.
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Old March 8th, 2001, 12:30 AM

Sinapus Sinapus is offline
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Default Re: No comparison to MOO2

quote:
Originally posted by Daynarr:
XCom 3 ruled.

It was also first game I know that claimed to have learning AI.



Yeah, and it seemed to work too. Or at least the aliens didn't always do the same thing over and over again...

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Old March 8th, 2001, 12:55 AM
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Default Re: No comparison to MOO2

The most annoying thing about MOO2 was the AI shipbuilding, Doomstars with 99 nuke missle launchers and thats about it??? It just couldn't build good ships, my med class could go one on one at impossible with their titan or doomstars. Lets just hope MOO3 (yes moo3, release date is 2002, 2nd quarter I think) will be better. Till then se4 rules, and with the modding ability it will rule for a long time to come. Here's hoping for a 'big company' release of SE5. (or is that a really good thing?? Could a company, say Microprose, release a better SE or would they ruin it with overproduction and eye candy?? They would probally make it RTS and UNmoddable.)

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