|
|
|
 |

February 19th, 2004, 09:31 PM
|
 |
Sergeant
|
|
Join Date: Jun 2002
Location: Overland Park, Kansas
Posts: 209
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Noticed old bug found by Oogs in NGC4, fixed in 1.88
If you want to take less population than the max the colonizer will hold, use the "transfer" button and transfer the number of colony units you desire. I often do this if I have low population on the beginning planet and don't want to reduce it to 1.
|

February 19th, 2004, 09:59 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Noticed old bug found by Oogs in NGC4, fixed in 1.88
Ships display the amount of movement points they had available Last turn in simultaneous games, not the points that will be available this turn. It is not so much a bug, but an odd way of displaying movement. It does have the advantage of letting you see at a glance any ships that were hit by events/intel that lowered their movement.
|

February 20th, 2004, 12:12 AM
|
Corporal
|
|
Join Date: Jan 2004
Location: Ann Arbor
Posts: 100
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Noticed old bug found by Oogs in NGC4, fixed in 1.88
I found this bug???
/me is slightly confused 
|

February 20th, 2004, 12:22 AM
|
 |
Second Lieutenant
|
|
Join Date: Mar 2003
Location: Germany
Posts: 575
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Noticed old bug found by Oogs in NGC4, fixed in 1.88
It *is* a bug, as the ship's movement line displaying the turn numbers to reach each sector uses these incorrect values.
|

February 20th, 2004, 05:39 AM
|
 |
Major General
|
|
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Noticed old bug found by Oogs in NGC4, fixed in 1.88
And mostly, the "load cargo when no space is availible clears previous orders" was a bug.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|