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February 26th, 2004, 09:54 AM
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Shrapnel Fanatic
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Re: AI Modding 101?
Does anyone that knows/knew Atraikus think he would object if I included his cheat sheet in SEIV Modding 101?
Quote:
On another note, I have a question. Why do we have a Max Size Tonnage in the AI_Settings.txt for up to three turns?
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Those settings are used for Low Tech Start, Med Tech Start and High Tech Start, respectively. I believe start 1 is low tech.
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February 27th, 2004, 06:42 AM
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Re: AI Modding 101?
Quote:
Originally posted by Imperator Fyron:
quote: On another note, I have a question. Why do we have a Max Size Tonnage in the AI_Settings.txt for up to three turns?
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Those settings are used for Low Tech Start, Med Tech Start and High Tech Start, respectively. I believe start 1 is low tech. Thanks Imperator Fyron. Your exactly right. Once you explained it all, I understood perfectly.
The text is tricky because:
"Max Ship Size Tonnage From Start 1 Amount" does not equal "The max ship size tonnage for selecting low tech at start of new game".
Also I discovered that "Max Ship Size Tonnage From Start 1 Num Turns" is referring to a full game year. I did this test with a race and they didn't develop full ship designs until 2401.0 after adding a value of 1. Now correct me if I'm wrong but I thought after you completed everything you wanted to do you press the "End Turn" button which is a transition of 2400.0 to 2400.1. It's an area that I just find confusing (but understand now) because of the way the text in the AI_Setting is written.
[ February 27, 2004, 04:43: Message edited by: hicksz ]
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February 27th, 2004, 07:44 AM
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Brigadier General
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Re: AI Modding 101?
[quote]Originally posted by Imperator Fyron:
Quote:
On another note, I have a question. Why do we have a Max Size Tonnage in the AI_Settings.txt for up to three turns?
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Quote:
Those settings are used for Low Tech Start, Med Tech Start and High Tech Start, respectively. I believe start 1 is low tech.
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nope, that is not correct. These settings are used to restrict the maximum design size for a number of turns. Here is an example:
Max Ship Size Tonnage From Start 1 Amount := 510
Max Ship Size Tonnage From Start 1 Num Turns := 20
Max Ship Size Tonnage From Start 2 Amount := 610
Max Ship Size Tonnage From Start 2 Num Turns := 40
Max Ship Size Tonnage From Start 3 Amount := 0
Max Ship Size Tonnage From Start 3 Num Turns := 0
That means the AI will not make designs bigger than 510kt for the first 20 turns. And no designs bigger than 610 for the first 40 turns.
Note that these settings don't really come into play unless you use a full-tech start or increase the hull sizes in your mod.
[ February 27, 2004, 05:46: Message edited by: Rollo ]
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February 27th, 2004, 07:46 AM
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Shrapnel Fanatic
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Re: AI Modding 101?
Hmm... See, this is why you should write an AI Modding 101 Rollo. 
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February 27th, 2004, 08:58 AM
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Re: AI Modding 101?
[quote]Originally posted by Rollo:
quote: Originally posted by Imperator Fyron:
Quote:
On another note, I have a question. Why do we have a Max Size Tonnage in the AI_Settings.txt for up to three turns?
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Quote:
Those settings are used for Low Tech Start, Med Tech Start and High Tech Start, respectively. I believe start 1 is low tech.
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nope, that is not correct. These settings are used to restrict the maximum design size for a number of turns. Here is an example:
Max Ship Size Tonnage From Start 1 Amount := 510
Max Ship Size Tonnage From Start 1 Num Turns := 20
Max Ship Size Tonnage From Start 2 Amount := 610
Max Ship Size Tonnage From Start 2 Num Turns := 40
Max Ship Size Tonnage From Start 3 Amount := 0
Max Ship Size Tonnage From Start 3 Num Turns := 0
That means the AI will not make designs bigger than 510kt for the first 20 turns. And no designs bigger than 610 for the first 40 turns.
Note that these settings don't really come into play unless you use a full-tech start or increase the hull sizes in your mod. Thanks Rollo for responding to my question. Imperator Fyron, it sure look like the tech level was having an effect. I must have been hitting the right combination. Thanks again for helping.
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March 4th, 2004, 04:27 AM
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Re: AI Modding 101?
Imperator Fyon,
I was able to get a hold of Atraikius and he said it was okay to put the AI_DesignCreation_CheatSheet on your website.
Plus he welcomes you to also add the "Generic AI Excel Spreadsheet" too. All he wants is and I Quote: "state that it was from me, and that I would like to know of any of the errors (with the Generic AI Excel Spreadsheet) so I can get them fixed (I know there are several that will come up when starting a new game, but haven't gotten around to fixing finding and fixing them yet)"
He said that he had started working on more of the AI files but had decided to include them into an excel sheet that will actually create a full set of basic AI files for you. He just hasn't had the time to clean up the bugs.
Here is your original link to the files for your convience Imperator Fyon. Thanks again for your help and support.
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March 18th, 2006, 01:29 AM
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Brigadier General
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Re: AI Modding 101?
Rise, thread. RISE from the grave.
What? no more questions in over two years?! =)
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