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February 23rd, 2004, 10:22 PM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
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Re: Resource generation by units in cargo
hmmmmm....could we then have troops that could be 'farmers', 'scientists' etc and generate points....could be interesting.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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February 23rd, 2004, 10:31 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
Posts: 1,727
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Re: Resource generation by units in cargo
Can we get an answer from a beta tester?
Will the resource-generating attribute work on Units?
Will it work on Units while in cargo?
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February 23rd, 2004, 10:39 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Resource generation by units in cargo
im guessing that this wont work. mainly because of how sats work - if you have hyper optics on a sat, it wont show you anything while its in ship or planetary cargo. but when its deployed in space, it shows you cloaked ships.
I would immagine that other things are the same way. maybe you could make research generating sats, and launch them into space. I wonder if they would pickup % bonuses for planets or asteroids that they are over, without reducing them because of remote mining?
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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February 24th, 2004, 12:59 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
Posts: 538
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Re: Resource generation by units in cargo
Perhaps low orbit research and intel facilities ? interesting perhaps a penalty on those planets where they are in orbit.
Perhaps a cap could be placed on the amount of research and or intel projects could be placed in each empires territory or even in individual systems.
Also perhaps a higher maintence cost for such components. Its interesting or just allowing them on bases only. ?
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February 24th, 2004, 10:07 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Resource generation by units in cargo
Or allow modders to attach production modifiers to map objects, so that for a ship-borne research facility to be really effective it needs to be in orbit around an interesting star/ in a black hole system etc.
Or ship-borne intel gets a bonus when in orbit above an enemy planet, leading to cloaked recon ships...
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February 24th, 2004, 11:37 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: Resource generation by units in cargo
Quote:
Originally posted by Loser:
Can we get an answer from a beta tester?
Will the resource-generating attribute work on Units?
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yes
Quote:
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Will it work on Units while in cargo?
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no
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February 24th, 2004, 04:52 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
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Re: Resource generation by units in cargo
Or, dare I hope, a bonus for research platforms in special systems? Or a bonus for intel ships while they're cloaked in enemy space?
[ February 24, 2004, 14:53: Message edited by: Arkcon ]
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