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  #1  
Old February 24th, 2004, 11:37 AM
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Rollo Rollo is offline
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Default Re: Resource generation by units in cargo

Quote:
Originally posted by Loser:
Can we get an answer from a beta tester?

Will the resource-generating attribute work on Units?
yes

Quote:
Will it work on Units while in cargo?
no
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  #2  
Old February 24th, 2004, 04:52 PM
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Default Re: Resource generation by units in cargo

Or, dare I hope, a bonus for research platforms in special systems? Or a bonus for intel ships while they're cloaked in enemy space?

[ February 24, 2004, 14:53: Message edited by: Arkcon ]
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  #3  
Old February 24th, 2004, 06:20 PM

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Default Re: Resource generation by units in cargo

Haven't seen this consideration yet...

Would intel and research points generated by units or ships be used in calculating trade bonuses?

Afterall, the remote miners don't count towards trade, right?

So I'm guessing that intel and research wil be handled the same way.
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  #4  
Old February 25th, 2004, 05:47 AM

Taz-in-Space Taz-in-Space is offline
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Default Re: Resource generation by units in cargo

At Last! Real NOMADS that don't need planets to get Research and Intel points!!!

I predict the P&N Mod will need a MAJOR rewrite!!!
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  #5  
Old February 25th, 2004, 05:53 AM

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Default Re: Resource generation by units in cargo

Quote:
Originally posted by Arkcon:
Or, dare I hope, a bonus for research platforms in special systems? Or a bonus for intel ships while they're cloaked in enemy space?
Doubtful, but that would be a great suggestion for se5...
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  #6  
Old February 25th, 2004, 07:35 AM
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Default Re: Resource generation by units in cargo

I would like the population that is in the cargo hold gradually increase in size, or decrease if lethal components are present, much like Stars!
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  #7  
Old February 25th, 2004, 05:37 PM
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Default Re: Resource generation by units in cargo

This is kind of similar to an idea that I sent to Malfador re: facilities in SE5.

I suggested that planets be a random size between x and y 'spaces', rather than a specified size like tiny or medium etc. Facilities would occupy different amounts of space, and so each planet could hold a unique amount of facilities based on which ones were present rather than SE4's 'static' amounts.
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