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  #21  
Old February 25th, 2004, 10:48 PM

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Default Re: SEIV GOLD Patch #4 Now Available

Hey, why do mods like TDM and FQM have files like Components.txt?

That will override the new Components file that comes with patch 4.

[edit: if it matters to anyone who doesn't already know, the following files in the Data folder have newish dates.

Abilities.txt
Components.txt
Facility.txt
Settings.txt]

[further edit: I looked a bit more and it looks like, other than some logs in the root and, of course, the executable, those four files are the only ones changed. Of course, I could be wrong.

hhmm... Did SE IV always come with the Mod Picker, I didn't look to see if it was there after the reinstall but before the patch. I seem to remmeber that I had to download it before... Maybe it came with one of the other mods I already installed?]

[ February 25, 2004, 20:59: Message edited by: Loser ]
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  #22  
Old February 25th, 2004, 11:19 PM
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Default Re: SEIV GOLD Patch #4 Now Available

I think anything changed in the data files is just the descriptive text at the top, so the mods are *probably* safe. But I'm not a beta tester and I haven't looked over the new data files that much, so I can't be entirely sure.

Now if only the mousewheel support would work for my laptop touchpad's "edge scrolling"... it doesn't work on Mozilla either without some fiddling with settings that I can't recall... Anyone else had a similar problem and actually remember how to fix it?

(David Gervais didn't get his name in the credits for the new title screen??? )

(Now to get started on my uber-mod... yah right, I'll just tell all my ideas to Fyron and he'll put them in Adamant, less work for me )
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  #23  
Old February 25th, 2004, 11:25 PM
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Default Re: SEIV GOLD Patch #4 Now Available

Quote:
Originally posted by Loser:
Hey, why do mods like TDM and FQM have files like Components.txt?
It's probably just a holdover from when you needed all the data files in the mod directory...
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  #24  
Old February 25th, 2004, 11:37 PM

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Default Re: SEIV GOLD Patch #4 Now Available

Quote:
Originally posted by Captain Kwok:
quote:
Originally posted by Loser:
Hey, why do mods like TDM and FQM have files like Components.txt?
It's probably just a holdover from when you needed all the data files in the mod directory...
After some reckless monkeying around I've found you don't need most any of them, but you do seem to need RepairPriorities.txt.
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  #25  
Old February 25th, 2004, 11:51 PM
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Default Re: SEIV GOLD Patch #4 Now Available

Has Suicide Junkie been made aware of this? I'm sure we're all itching for that new P&N Version...
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  #26  
Old February 26th, 2004, 12:10 AM
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Default Re: SEIV GOLD Patch #4 Now Available

I have completed the first beta of the latest TDM (at the moment just a maintance update) but I need some space to post it. Can someone help me out?
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  #27  
Old February 26th, 2004, 12:29 AM
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Default Re: SEIV GOLD Patch #4 Now Available

I can host it on SpaceEmpires.net. Can you email the file to me? If so, email it to admin spaceempires net (insert @ and .). I have a 50 MB inbox set up currently, so should be able to recieve the file. If you can not email the TDM mod file, we can work out an alternate method of getting it on SE.net.

Some facilities were changed in value. Mineral Scanners and the like now have progressions of 15, 30, 45, so that they are actually useful in the face of cheaper to research Robotoids.

FQM Deluxe actually makes changes to the components. It adds some small RW comps.

[ February 25, 2004, 22:30: Message edited by: Imperator Fyron ]
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  #28  
Old February 26th, 2004, 12:59 AM

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Default Re: SEIV GOLD Patch #4 Now Available

Quote:
It adds some small RW comps.
what are "RW comps"?
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  #29  
Old February 26th, 2004, 01:05 AM
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Default Re: SEIV GOLD Patch #4 Now Available

Ring World, I suppose.
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  #30  
Old February 26th, 2004, 01:29 AM
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Default Re: SEIV GOLD Patch #4 Now Available

yep. and SW is sphereworld.

want to join the FAAA?
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