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February 26th, 2004, 05:59 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Strange Agoraphobic AI
Quote:
Originally posted by Baron Munchausen:
Effectively, you will have a new racial trait -- 'expansionist' -- which you assign or remove by the use of Attack ships in their build lists. A 'normal' AI is effectively expansionist, while AIs without the exploring ships are not.
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Actually, I think the trait is more on the other side, and I would call it Hesitant. The AI is not willing to step through any Warp Point until it knows what is on the other side. Even seeing a ship come through is not good enough, they have to be given a picture of hte other side.
I think I'd like to see some decent AIs set up this way, sort of Neutral++. They'd need a different tech progression in addition to different ship designs. I mean, they're still weak, but if you're going to play with Neutrals anyway, might as well make them a little more interesting.
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February 26th, 2004, 10:21 PM
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Corporal
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Re: Strange Agoraphobic AI
So your plan is to replace the current neutral AIs with agorophibic AIs?
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February 26th, 2004, 10:33 PM
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Colonel
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Re: Strange Agoraphobic AI
No, in that mod I will probably never produce I am replacing the Neutrals with 'minor races' who will have some of the aspects of the player races, in that some special technologies can be trade or taken from them that would otherwise only be available form a player race. They can also be Uplifted, if a player race trades them the right techs, and minor races will be able to leave their systems, once they get ships.
I'm planning on using your agoraphobes as Space Monsters.
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February 27th, 2004, 02:58 AM
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Lieutenant Colonel
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Re: Strange Agoraphobic AI
Now that I think about it, Carrier designs may explore as well.
The main concern with building a ship-heavy "Hesitant" race is maintenance--you'd need some sort of special economic tech to allow them to build masses of ships. And drones. Drones would be great--lots and lots of drones all over the place. Of course, they'd all be gone after the first battle, but what a battle that would be! 
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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February 27th, 2004, 11:11 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Strange Agoraphobic AI
Quote:
Originally posted by Krsqk:
...AIs only explore using designs designated as attack ships; no other types will use unexplored warp points...
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that's not true. I cannot recall for all the individual design types (boarding, kamikaze, carrier, etc.), but two things I know for sure:
1) fleets will explore (regardless of the design types included)
2) attack bases will explore
In fact the attack base design types are great for exploring, since they are not included into fleets and wander off alone. Scout ship designs using the attack base design type can help the AI explore and expand.
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February 27th, 2004, 11:17 PM
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Brigadier General
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Re: Strange Agoraphobic AI
Loser - I like your idea for the bottled demon AI. Some testing regarding boarding ships, carriers and kamikaze ships needs to be done. In any case you'll want to use a high number of turns that the AI doesn't use fleets. So the AI will not venture out for, say, the first 100 turns.
[ February 27, 2004, 21:19: Message edited by: Rollo ]
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February 27th, 2004, 11:41 PM
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Colonel
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Re: Strange Agoraphobic AI
While I like the 'keep hem bottled up then let them out' idea for a lot of other settings, for that mod that I will probably never produce I would need the buggers to stay put until someone takes action to get them out. And even then I'd like to have it possible to avoid them, mostly.
Since fleets will explore, I guess that means no fleets for this AI. As inconvenient as that sounds, it should be okay, as each of their ships will approximate SE IV godhood in every way that can be done. This AI/empire/specialized-racial-tech combination is not meant to be beaten, just avoided. Here There Be Dragons.
Even if Colony Ships are the only ships that don't explore this little idea is more full-bodied than it was before, as they can at least fill out their home system now, and are still intimidating even if they use only Fighters and Drones.
[ February 27, 2004, 21:43: Message edited by: Loser ]
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