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February 27th, 2004, 07:23 AM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.
Something that I thought of putting into the mod is to take off the cloaking ability of mines and make mine cloaking devices of different types. Max level would make them invisible to all but that sensor type. So one person could be using Hyper-Optics but thier opponent has mines that block Active EM, forcing them to research a new sensor type, etc. Arms race with mines kind of situation. Good idea? or bad?
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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February 27th, 2004, 08:47 AM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.
Someone reported that Nature Shrine and Time Shrine gained from ruins don't work (it was on pbw forum). Some AI designs keep poping into my design window, despite the fact that I marked them obsolete (Design 115 for me). Also AI keeps constructing WP with tons of minimounted Assualt Rockets. AFAIK they can installed on Fighters only, but AI dont't get bothered with such restrictions
I believe these are bugs.
Some thoughts: as we have a Tugboat hull you can implement Science and Spy Satellites with generate research and intel abilities on hull (but no weapon can be put on them  ), drone and mine warheads with special types of damage, add some guns with Point-Defence weapon type which can target ships/planets/bases (flying shoting stars hehe)...
As for mine cloacking devices, well you can use your minesweapers as always, to avoid reseaching a bunch of sensors.
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February 27th, 2004, 06:30 PM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.
Definetly bugs. Thanks, I'll take care of those. I had come across some bugs with unique techs but was unaware of those. I'll get right on that. As for the point defense... perhaps different research trees for different types of point defense weapons?
Thanks.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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March 1st, 2004, 03:56 AM
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Sergeant
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Join Date: Dec 2002
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Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.
hey bro
dn2 was fun ... only problem was the very easy carrier research vs normal ships
i think you mentioned dn3 took care of that --
so outside of that i think its pretty good now
still kinda hard to agree with so so many fighters and ship sizes -> and so many mounts
(ie, i dont know if they really work out 'balanced')
but it does make for a fun mod
keep up the good work
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March 1st, 2004, 04:30 AM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.
Quote:
Originally posted by Cirvol:
dn2 was fun ... only problem was the very easy carrier research vs normal ships
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I have to say that carriers and organic race are still kick-***. IMHO.
The Swarm of SEDx Zero-G-Troopers is tough. I even think that nothing can stop this horror. (Except for Horde of religious LC with a tons of gatling mounted weapons, maybe).
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March 1st, 2004, 06:51 AM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.
Personally, I'm not so sure about the Zero-G troops. I've concidered removing them. Any comments?
And yeah, Cirvol, DN3 mod has carriers slightly harder to reasearch and standard ships quite cheaper to research. I will probably reduce the standard hull research even more, actually.
DN2 was a bLast. Was really looking forward to my fleets of Star Destroyers getting 'nasty' 
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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March 1st, 2004, 06:53 AM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.
Quote:
Originally posted by Cirvol:
still kinda hard to agree with so so many fighters and ship sizes -> and so many mounts
(ie, i dont know if they really work out 'balanced')
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I am concidering adding 2 new mounts, Low Grade and Premium Grade Components. Similar to whats in P&N (at least, I think that's where I saw them...)
The mounts were altered slightly for DN3 in that there is a mount for each type of ship size (escort, frigate, destroyer, etc.) instead of Large, Heavy and Massive mounts. I think, though, that they are not balanced quite right... I'm open to input on this matter.
[ March 01, 2004, 04:57: Message edited by: bearclaw ]
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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