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February 27th, 2004, 06:30 PM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.
Definetly bugs. Thanks, I'll take care of those. I had come across some bugs with unique techs but was unaware of those. I'll get right on that. As for the point defense... perhaps different research trees for different types of point defense weapons?
Thanks.
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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March 1st, 2004, 03:56 AM
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Sergeant
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Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.
hey bro
dn2 was fun ... only problem was the very easy carrier research vs normal ships
i think you mentioned dn3 took care of that --
so outside of that i think its pretty good now
still kinda hard to agree with so so many fighters and ship sizes -> and so many mounts
(ie, i dont know if they really work out 'balanced')
but it does make for a fun mod
keep up the good work
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March 1st, 2004, 04:30 AM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.
Quote:
Originally posted by Cirvol:
dn2 was fun ... only problem was the very easy carrier research vs normal ships
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I have to say that carriers and organic race are still kick-***. IMHO.
The Swarm of SEDx Zero-G-Troopers is tough. I even think that nothing can stop this horror. (Except for Horde of religious LC with a tons of gatling mounted weapons, maybe).
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March 1st, 2004, 06:51 AM
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Captain
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Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.
Personally, I'm not so sure about the Zero-G troops. I've concidered removing them. Any comments?
And yeah, Cirvol, DN3 mod has carriers slightly harder to reasearch and standard ships quite cheaper to research. I will probably reduce the standard hull research even more, actually.
DN2 was a bLast. Was really looking forward to my fleets of Star Destroyers getting 'nasty' 
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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March 1st, 2004, 06:53 AM
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Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.
Quote:
Originally posted by Cirvol:
still kinda hard to agree with so so many fighters and ship sizes -> and so many mounts
(ie, i dont know if they really work out 'balanced')
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I am concidering adding 2 new mounts, Low Grade and Premium Grade Components. Similar to whats in P&N (at least, I think that's where I saw them...)
The mounts were altered slightly for DN3 in that there is a mount for each type of ship size (escort, frigate, destroyer, etc.) instead of Large, Heavy and Massive mounts. I think, though, that they are not balanced quite right... I'm open to input on this matter.
[ March 01, 2004, 04:57: Message edited by: bearclaw ]
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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March 2nd, 2004, 02:33 AM
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Major
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Join Date: Jan 2004
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Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.
Quote:
Originally posted by bearclaw:
Personally, I'm not so sure about the Zero-G troops. I've concidered removing them. Any comments?
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I may exaggerate things of course. I just told that fighters are too strong (imho, again) due to reduced PDC power. It may be good to modify a LR PDC Mount a bit: change it from 1/2 damage, +3 range, +25% Cost to something like 1/2 damage, +4 range, -20% to hit (accuracy reduction due to long distant fire ability). Concerning ZGT - just decrease their defense bonus to 80-85% (from 99%). That will be enough for them.
What do you think?
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March 2nd, 2004, 06:14 AM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.
Quote:
I may exaggerate things of course. I just told that fighters are too strong (imho, again) due to reduced PDC power. It may be good to modify a LR PDC Mount a bit: change it from 1/2 damage, +3 range, +25% Cost to something like 1/2 damage, +4 range, -20% to hit (accuracy reduction due to long distant fire ability). Concerning ZGT - just decrease their defense bonus to 80-85% (from 99%). That will be enough for them.
What do you think?
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I like it. I like it alot, infact. That's just the sort of suggestions I'm looking for! In fact, maybe even another PDC mount that increases damage by about 50% but decreses the range to 2.
[ March 02, 2004, 04:17: Message edited by: bearclaw ]
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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