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  #1  
Old March 8th, 2001, 03:32 PM
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Default Re: What\'s the most important thing to research?

First of all I research propulsion, in order to get the contra terrene engine - 1 mov point plus can be deceisive in battles!(in the early stage of a game)
Missiles is a must....very good range - good damage and PD up to level III or IV....
after that, well, different situations need different solutions!
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  #2  
Old March 8th, 2001, 03:35 PM
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Default Re: What\'s the most important thing to research?

quote:
The phased energy weapons are one of the more expensive weapons


Take a look at these numbers [UNDER 1.27]:

Here are the numbers for the Anti-Proton Beam:

Physics 1: 50000
Energy Stream Weapons 1: 5000
Energy Stream Weapons 2: 10000
Energy Stream Weapons 3: 22500
Energy Stream Weapons 4: 40000
Energy Stream Weapons 5: 62500
Energy Stream Weapons 6: 90000
Energy Stream Weapons 7: 122500
Energy Stream Weapons 8: 160000
Energy Stream Weapons 9: 202500
Energy Stream Weapons 10: 250000
Energy Stream Weapons 11: 302500
Energy Stream Weapons 12: 360000

Here are the numbers for the Phased Energy Beam:

Physics 1: 50000
Physics 2: 100000
Phased-Energy Weapons 1: 5000
Phased-Energy Weapons 2: 10000
Phased-Energy Weapons 3: 22500
Phased-Energy Weapons 4: 40000
Phased-Energy Weapons 5: 62500

After spending 155,000 points you have the PPB I which does this much damage:
30 25 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0

After spending around 180,00 points on the APB, you have the APB V which does this much damage: 35 30 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0

So, the APB does a little more damage up close. But already the PPB has longer range *AND* it punches through normal shields.

But to max out to PPB V you only need to spend another 135,000 points whereas you have to spend over 200,000 just to go up 2 more levels in Beam Weapons to get the APB VII. BTW, here are the damage numbers at this level:

PPB: 60 55 55 55 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
APB: 40 40 35 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0

At this point, the PPB is clearly superior in every way. It does 50% more damage up close, has the same range and also punches through normal shields.

By the time you fully research the APB XII, you have spent fully TEN times as much on the APB XII than on the PPB and have these numbers:

PPB: 60 55 55 55 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
APB: 60 55 55 50 50 45 45 40 0 0 0 0 0 0 0 0 0 0 0 0

So, for spending ten times as much, all you are getting is a weapon that gets two extra spaces of range. Otherwise, the PPB is still a better weapons just comparing damage to damage. Oh, and by the way, it punches through normal shields.

Oh, and by the way, ALL the stronger weapons found later in the game fire every two or three turns instead of every turn like the PPB. If you can survive the first hit of a weapon like the Wave Motion Gun or the Graviton Hellbore, then you can close and utterly destroy many ships with these higher tech weapons while they wait to fire again.

In an earlier discussion on this, Baron Munchausen set me straight on the value of the Null Space Projector. Piercing shields and armor, even at a fire rate of once every three turns, this weapon is uttely destructive against a baseship or starbase loaded up with tons of shields and armor. The first hit typically wipes out most of their weapons. Still though, the AI never has either of these types of ships when I'm mopping up the galaxy. So I've never needed them.

[This message has been edited by raynor (edited 08 March 2001).]
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  #3  
Old March 8th, 2001, 04:07 PM

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Default Re: What\'s the most important thing to research?

Well, APB's in 1.30 are:

20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 30 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 40 35 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 40 40 35 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0
50 45 45 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0
55 50 50 45 45 40 40 35 0 0 0 0 0 0 0 0 0 0 0 0
60 55 55 50 50 45 45 40 0 0 0 0 0 0 0 0 0 0 0 0
65 60 60 55 55 50 50 45 0 0 0 0 0 0 0 0 0 0 0 0
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  #4  
Old March 8th, 2001, 04:33 PM
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Default Re: What\'s the most important thing to research?

For a brief, brief moment the APB XII had a range of 9. It was just a blink of an eye. But it was there. How I miss it.
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  #5  
Old March 8th, 2001, 04:55 PM

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Default Re: What\'s the most important thing to research?

I promise...In my mod, I'll put in an APB XIII with range 9
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  #6  
Old March 8th, 2001, 05:42 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: What\'s the most important thing to research?

That's one of the things that are really screwy.

Antiproton beams have the same range as WMGs.

WMGs are slow, bigass guns and should have huge range. Try setting them to 3 more than other weapons, or its just not worth it.

I've already fixed that. A WMG is definitely a siege weapon in my mind. Low damage efficiency, but great range, like a medieval catapult.
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  #7  
Old March 8th, 2001, 06:01 PM
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Default Re: What\'s the most important thing to research?

quote:
Originally posted by raynor:
For a brief, brief moment the APB XII had a range of 9. It was just a blink of an eye. But it was there. How I miss it.


I was in 1.27a Version before it was reduced to range 8. In my original file APB XII had range 9, but I belive MM reduced its range because all other beam weapons go as far as range 8. You can increase it yourself now for APB XII just by adding another 45 damage value.
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