
March 1st, 2004, 10:19 AM
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Corporal
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Join Date: Feb 2001
Location: Vienna, Vienna, Austria
Posts: 170
Thanks: 0
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Re: SE IV The End Of An Era.
to Imp Fyron:
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I dont think that a lot of SE3 players has abandoned the series after SE4 release. The most players had complaints about some good SE3 game mechanics which changed in SE4, but nonetheless played it like hell.
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"
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You obviously did not know the people I knew then.
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This seems to be true
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Actually... SE4 requires creating 3D shipsets now, otherwie they look like crap in-game. SE5 will simply require either using a different 3D graphics tool, or a converter.
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But if you compare a SE4 ship with a Starfury ship there are some differences. Of course the ship-design prob is not that what matters.
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Also I am VERY sceptical about the real time tactical combat engine. This is a big change to the classical SE approach to this matter.
Yes, but a good change.
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I think this is our traditional dispute about the "advantages" of realtime games, isnt it?
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If they leave simply because it is announced to be real time, then they are not true strategy fans.
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Hey come on, I am THE strategy fan. But I see a realtime game not as a strategy game. I see it as mouse clicking party. Each realtime game I have played (and I played alot) benefitted the guy which had the better mouse skills. Maybe you are one of those with good clicking skills, Iam not. A real strategy game is turnbased. (and 2D) Thats it for me. (and I am sure I am not the only one who likes it this way)
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Real time can very easily play just like SE4 combat does now,
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How can it play like SE4, if there is no "end turn" button - the most important button in the tactical combat game.
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Only if it is made to be Starcraft-like real time.
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God help us.
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Of course. Do not presume that MM will pull off another MOO3. MOO3 combat was not bad because it was real time, it was bas because it was done very, very poorly.
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Oh, for me one of the most negative aspects of MOO3 was its realtime combat.
We have a totally different approach to strategy games. (mine is the more traditional because of my age, I guess) buts its always good to know what others think about the matter.
to PvK
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There are pros and cons to turn-based and real-time designs. I can think of good designs for either that I'd prefer to SE4, but SE4 1.91 is quite good. I'll wait and see what Malfador comes up with for SE5 rather than speculating.
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Thats a possibility, but maybe if there would be more opposition against realtime elements in SE5 BEFORE the design status of SE5 has ended, the train has a small chance to go to another direction, I guess.
bye
KlausD
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