
March 1st, 2004, 06:54 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SE IV The End Of An Era.
Quote:
Originally posted by klausD:
quote: However there are also clever turn-based mechanics to avoid such problems (which Malfador hasn't found yet by Version SE4 Gold 1.91), and it's of course possible to still have dumb problems with a real-time system (see collisions and point defense in Star Fury, for examples).
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Yes, this is an old problem. Sometimes I think the designers of computer wargames do never take a look to board wargames. The most problems arising with computer game rule design are already solved by SPI, Avalanche or AH years and decades before.
So the problem of the ship initiative in SE4 could be solved with formation activation as beautiful depicted in the panzergrenadier series of Avalanche Press.
bye
KlausD Ah, but those wargames _still_ have clunkiness in their turn based models that is eliminated by real time execution. Stop thinking of computer games as being the same as board games; they are not, at all. There is a huge amount of stuff possible with computers that is simply impossible with board games.
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