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April 28th, 2004, 10:11 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
Would be interesting to know the reactions of the population when those advanced battle cruisers and such pops into the system!
Any chance of a good story coming? Anyone up to it?
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April 28th, 2004, 10:30 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
It could be worse Ruatha, since it could be a nice wormhole popping in the middle of your homesystem, followed by a battlecruiser or three. Now that ought to be quite a surprise for the "receiving" Empire!
However, you should be careful of what you pray for if such a prospect is appealing to you, for your prayers may very well be answered! (At least, how would you deny the divine nature of beings able to pop in your homesystem with a mere thought? Now that would be quite a sight to behold!)
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May 4th, 2004, 12:38 PM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
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Thanked 6 Times in 6 Posts
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Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
Continuing the Xier Empire/Fleets war diary:
Turn 26:
The Sign of One answered my saudations proposing a Non-Aggression treaty, that i decided to accept since i don't have actual conditions to fight with anyone at the moment, much less an "Ancient One"...
New colony founded in a new system that don't have a spacetport yet, but i decided to wait to build a spaceport in another colony that will be founded in the next turn and to dedicate the colony founded in this turn entirely to mineral production since i cannot waste a slot in 133% mineral planet with the need i'm having with minerals (i'm actualy having to stop some production so i don't stall my economy).
Explored the system 1WP away from my HW and, surprise, 3 colonizable planets, including 1 with my atmosphere, that i sent a colony ship to colonize immediately.
Turn 27:
I appear to have miscalculated my resources, and, while i'm not yet with the production stalled, the lack of minerals will gave me trouble in a turn or two. To try to resolve this situation i'll have to scrap some ships (scouts) and reduce my exploration efforts to only 2 or 3 ships, i also changed the destination of the colony ship that i sent in turn 25 to a planet 4WP away to a nearer (inexplored) system, whil i hope there will be some planet that i can colonize.
My problem with resoruces is obviously coming from the colony ships that i have enroute to several planets, and i'll have to wait for them to arrive in their destinations before building more colony ships.
To help with the mineral situation i put also On Hold some non-essential building efforts (Research Centers, Resuply Depots, etc.)
Received a diplomatic message from the "Sign of One" stating that the scouts that they are using are unarmed so thay don't accidentally harm any minor race.
Turn 28:
A new contact with what looks like a is a minor race, the Cluk-Ruk Collective, sent them a message proposing a Non-Aggression pact so our ships don't shoot each other accidentally....
My mineral situation is slowly improving, thanks to new Mineral Facilities built, but i still have to keep several production queues on hold (mainly new colony ships), while the active colony ships don't arrive at their destinations...
Looks like i'll have a serius problem with maintenance for the entire game...
With a few new systems explored i have now several options for colonization, of course i'm giving preference for planets with my native atmosphere and, after that, planets with good mineral concentrations.
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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May 11th, 2004, 01:13 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
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Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
The Saga continues:
Turn 29:
Received a proposal from the Sign of One, where they will transform some asteroid belts (6 in total) in planets for my use, unfortunatelly i can't divulgate here what they want in echange, but it is a real bargain for my empire.
New contact with a race called the Fractal Dominion, sent them a Non-Aggression treaty proposal.
New colony founded, that i decided to transform in a research compound since it's values are all low.
Still managing my minerals ina thight rein, but i foresse that, with new mineral facilities being built, i will have some breath in a few turns to use my full production capacity.
Turn 30:
The Cluk-Ruk accepted my Non-Aggression pact, and i contacted a new minor race: The Ukra-Tal Collective, as usual, i sent them a Non-Aggression proposal...
Two new colonies, being one of my atmosphere type (since the planet is low on all resources, i'll dedicate it to ressearch)...
All production queues thata were On Hold are normalized, since my new mineral facilities in several planets are increasing my mineral production (let's hope i can keep it up)
Turn 31:
The Fractal Dominion accepted my Non-Aggression pact, and i have two new contacts with the Tyrrian Starsraad and the Hulentian Empire, another Minor Race, sent them a Non-Agrression proposal.
New colony founded, in a planet with a good mineral concentration and with my native atmosphere, so my mineral problems can be eased at Last, got also some tech from ruins, but only useless techs....
My scout ships are exploring a lot of systems, and, until now, i consider that i'm in a good position, with easily defendable systems, and mineral production and contruction capacities increasing accordingly, i also have several options for colonization and i'm building colony ships in all my yards...
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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May 21st, 2004, 04:45 PM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
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Thanked 6 Times in 6 Posts
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Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
Turn 32:
The Ukra-Tal Collective accepted the Non-Agression pact, but asked that i don't scout in the direction of their empire and
they would do the same, since i have more exploration routes than scouts to explore all of them i don't see any problem in
this.... for now....
Received a very belligerant message from the Tyrrian Starsraad, asking to leave a system recently explored, since they
didn't received my Non-Aggression proposal i'll wait to hear their answer to my proposal, and if they still maintain they
belligerant tone i'll need to start thinking about fortifying my systems near their space...
Receive also a very amicable message from the Hulentian Empire, asking for a Trade Treaty, that i decided to accept, and
asked permission from them to colonize planets in a system where thay already have a colony....
Asked to the Cluk-Ruk about stablishing a border between our empires, in a system where we both already colonized planets,
lets see what they say....
My mineral production keeps increasing and i'm expecting to reach my storage capacity in around 2 to 3 turns, in order to
not waste resources i started construction of 2 more yards, and since they will be on-line only after my storage capacity is
reached i will produce some units in planets without yards, so my mineral production is not completely wasted....
Turn 33:
Not much happening in this turn, except that i sent several Messages to bordering empires with the intention of stablishing
borders among our empires...
My empire have a total of 5 borders, where in 4 of them i already contacted other empires. Until now i only contacted one of
the Ancient Ones, the Sign of One, and 5 minor races: The Cluk-Ruk Collective, The Fractal Dominion, The Ukra-Tal
Collective, The Tyrrian Starsraad and The Hulentian Empire. I have Non-Aggression pacts with everyone of them and a Trade
Treaty with the Hulentian Empire...
Turn 34:
The Hulentians said that there will not be any problem about the coloniztion of planets in the system they already have a
colony...
Have a new contact, with the Yerdonian Collective, an "Ancient One", lets see what they do about diplomacy...
Not much happening, except that i decide to build a pop transpor ship so i can spread my population more, and allow my
colony ships being constructed in other systems than the home system to have full pop on board...
Turn 35:
A lot of diplomacy going on, where i'm trying to stablish borders mong the Xier Empire and the other empires... My efforts
until now are sucessfull, and i have defined border with the majority of the empires contacted, and already proposed to the
remaining ones, and i just need to wait their answers...
This is the first turn where i'm having a surplus of minerals, beyond my storage capacity, so i strated producing some units
in the planets where i already have full facilities and no yards.... while i know that these units are very low tech and
will have few effectiveness, it is better than to waste resources...
I have several more yards nearing completion, and my mineral production is increasing exponentially, so i don't see problems
in this regard, but i'm not contructing spaceyards because of the high maintenance ratio of my empire, and i'm focusing in
planetary yards instead...
The Tyrrians accepted my proposal of borders and toned down some of the belligerant tone of their Messages, but since i'm
having a excess of minerals i'm reinforcing my planetary defenses anyway...
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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May 22nd, 2004, 01:22 AM
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Sergeant
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Join Date: Jun 2003
Location: Coruscant
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Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
It's good to see my old people are doing well under there new leader. Long live the Xier!
__________________
Good help is so hard to murder these days.
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February 7th, 2005, 05:38 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: NGC5 starting now. (or \"I wanna be a God aswel
The game is now officially over, with Tanus (Manticore) and Joachim (Dei Orpheous) winning the game.
If you are interested in seeing the final situation in the galaxy, take over any of the Empires currently without a leader, and download the turn (you can mail me if you want, and I will send you the 4.5 mb final file). The passwords have been reseted. Here are the passwords for the final turn:
First Ones: 297688
Verdonian: 721944
Manticore: 383254
Cluk-Ruk: 372269
Scouters Combine: 281233
Sign of One: 258719
Xier Fleets: 589575
Vrok Imperium: 845029
Dei Orpheous: 761417
Earth: 822959
Ukra-Tal: 708365
Tyrrian Starsraad: 627328
Narn Regime: 234531
Kotosian Empire: 231647
Quetzal Hegemony: 486547
Huletian: 138415
Empire of the Pointy: 436724
Fractal Dominion: 933926
Weyrlings: 493484
Great Nut Triumvirate: 489411
If you are particularly interested in seeing the state of the game on a given turn, please say so as well; I should be able to reset all the passwords for any previous turn, and make it available for public viewing.
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