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March 1st, 2004, 04:22 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Satellies: Major suckage? Need help.
Quote:
Originally posted by SB:
... I modified my Version of the Proportions mod to hold 1000 mines/sats per sector, so I only use mines.
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This is a blatant cheating All proportions AI were coded with the assumptions of 100 mines per sector and physically can not build minesweepers for your settings.
new patch improves missiles destribution and 100 missile satellites can now kill a lot of ships now !!
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 1st, 2004, 05:11 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Satellies: Major suckage? Need help.
There is another problem with satellites: even if you put Combat Sensors (and you have to), they will become less and less able to hit the enemy ships as technology is more and more available. In fact, a ship with ECM III, Stealth Armor III and Scattering Armor III has a -90% chance to be hit, and -130% if you take into account ship and fleet training up to 20%.
On the other hand, Satellites cannot be trained unless you are lucky enough to have a planet sitting on the wormhole or unless you have system wide fleet training facilities. So it means they only have Combat Sensors III to increase their chances to hit, so in the end they have a mere 35% chance to hit at point blank. Once the enemy ship is at range 4 or farther, this chance is only of 1%, unless you happen to have the Talisman. The enemy ship will still have a good chance of hitting you though, as if your ships only have ECM III, the enemy ship will have a 99% chance to hit you at range 4. (Satellites do not have any in-built bonus to defence, unlike drones or fighters)
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March 1st, 2004, 05:13 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Satellies: Major suckage? Need help.
Just mod a component to give a combat bonus for satellites. Or in the vehicle size file give them a 80% defense bonus or something.
[ March 01, 2004, 15:14: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 1st, 2004, 05:37 PM
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Corporal
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Join Date: Sep 2000
Location: The Earth, same as everyone.
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Re: Satellies: Major suckage? Need help.
Quote:
Originally posted by oleg:
new patch improves missiles destribution and 100 missile satellites can now kill a lot of ships now !!
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???? Does this work in strategic mode battles or am I better off with Missle satellites letting them handle combat automatically?
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March 1st, 2004, 05:41 PM
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Private
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Join Date: Feb 2004
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Re: Satellies: Major suckage? Need help.
__________________
Traits:
Siegebreaker: +1 command when under siege
Good-looking: +1 influence
Social drinker: +1 influence
Obsessional trainer: +1 morale to troops, forced march
Devout: -1 influence
Administratively inept: -2 management
Retinue:
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March 1st, 2004, 05:45 PM
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Private
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Join Date: Feb 2004
Posts: 46
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Re: Satellies: Major suckage? Need help.
Quote:
Originally posted by oleg:
new patch improves missiles destribution and 100 missile satellites can now kill a lot of ships now !!
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How exactly does it works now?
What's missile distribution?
__________________
Traits:
Siegebreaker: +1 command when under siege
Good-looking: +1 influence
Social drinker: +1 influence
Obsessional trainer: +1 morale to troops, forced march
Devout: -1 influence
Administratively inept: -2 management
Retinue:
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March 1st, 2004, 05:46 PM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
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Re: Satellies: Major suckage? Need help.
Check out this old thread:
http://www.shrapnelgames.com/cgi-bin...;f=23;t=005111
The Talisman really helps SATs.
Engine damage weapons were very effective until a patch removed the shield piercing ability.
__________________
So many ugly women, so little beer.
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