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  #1  
Old March 1st, 2004, 04:22 PM
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oleg oleg is offline
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Default Re: Satellies: Major suckage? Need help.

Quote:
Originally posted by SB:
... I modified my Version of the Proportions mod to hold 1000 mines/sats per sector, so I only use mines.

...
This is a blatant cheating All proportions AI were coded with the assumptions of 100 mines per sector and physically can not build minesweepers for your settings.

new patch improves missiles destribution and 100 missile satellites can now kill a lot of ships now !!
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Old March 1st, 2004, 05:11 PM
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Default Re: Satellies: Major suckage? Need help.

There is another problem with satellites: even if you put Combat Sensors (and you have to), they will become less and less able to hit the enemy ships as technology is more and more available. In fact, a ship with ECM III, Stealth Armor III and Scattering Armor III has a -90% chance to be hit, and -130% if you take into account ship and fleet training up to 20%.

On the other hand, Satellites cannot be trained unless you are lucky enough to have a planet sitting on the wormhole or unless you have system wide fleet training facilities. So it means they only have Combat Sensors III to increase their chances to hit, so in the end they have a mere 35% chance to hit at point blank. Once the enemy ship is at range 4 or farther, this chance is only of 1%, unless you happen to have the Talisman. The enemy ship will still have a good chance of hitting you though, as if your ships only have ECM III, the enemy ship will have a 99% chance to hit you at range 4. (Satellites do not have any in-built bonus to defence, unlike drones or fighters)
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Old March 1st, 2004, 05:13 PM
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Default Re: Satellies: Major suckage? Need help.

Just mod a component to give a combat bonus for satellites. Or in the vehicle size file give them a 80% defense bonus or something.

[ March 01, 2004, 15:14: Message edited by: Atrocities ]
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Old March 1st, 2004, 05:37 PM

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Default Re: Satellies: Major suckage? Need help.

Quote:
Originally posted by oleg:
new patch improves missiles destribution and 100 missile satellites can now kill a lot of ships now !!
???? Does this work in strategic mode battles or am I better off with Missle satellites letting them handle combat automatically?
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Old March 1st, 2004, 05:41 PM

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Default Re: Satellies: Major suckage? Need help.

Quote:
Originally posted by oleg:

This is a blatant cheating All proportions AI were coded with the assumptions of 100 mines per sector and physically can not build minesweepers for your settings.

Yeah, but then deplying mines would be pointless since it would be easily counteracted by minesweepers.

The point of 1000 mines its that you don't know how many the AI have deployed when you are on the attack. (Assuming the AI will deploy more than 100 )

Its way too easy to build 3 medium transport with 15 level-5 minesweeper components a piece.

I'll check if the AI its building more than 100 per sector.
It will be a lot of fun when your safely constructed fleet prepared to sweep 100 mines warps into a minfield with 180 mines.

I don't like predictability, that's why I eliminated the 100 limit, but you have a point about the AI files, so I'll play with the in-house rule of deploying only 100 mines per sector, but I think I'll leave the AI with the 1000 limit, unless you convince me otherwise.

The question now though, its how will the AI behave when facing other AIs.

[ March 01, 2004, 15:42: Message edited by: SB ]
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Old March 1st, 2004, 05:45 PM

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Default Re: Satellies: Major suckage? Need help.

Quote:
Originally posted by oleg:

new patch improves missiles destribution and 100 missile satellites can now kill a lot of ships now !!
How exactly does it works now?
What's missile distribution?
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Old March 1st, 2004, 05:46 PM
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Default Re: Satellies: Major suckage? Need help.

Check out this old thread:

http://www.shrapnelgames.com/cgi-bin...;f=23;t=005111

The Talisman really helps SATs.
Engine damage weapons were very effective until a patch removed the shield piercing ability.
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