How can the TDM guys use AI tags anyway? The stock game has no components with them, so mentioning them in the AI files is useless.
AI tags are probably best used on a mod-per-mod basis.
The work I'm doing features a number race-specic traits. When I can, I've been keeping the ai tags consistent for a given ability.
i.e.
Light Armor (General) AI tag 01
Heavy Armor (General) AI tag 02
Special Light Armor (Racial) AI tag 01
Special Heavy Armor (Racial) AI tag 02
This way, you'll probably only use 10-15 of the tags in a large/radical mod.