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  #1  
Old March 9th, 2001, 01:50 AM

Marty Ward Marty Ward is offline
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Default Re: Unique racial tech trees not individual techs

I think it is a great idea. Not only could you have separate techs but separate buildings as well. What this would give you is a dynamic that is missing, unbalance. Right now everyone can get the same stuff, except the special traits and their is not tremendously different than the standard stuff.
What IF your race could research shield 10 but couldn't develop a weapon to save it's butt. What if your race started out with a lot of techs but had terrible research ability.
There would be a great incentive to keep alliances and trade, espescially if trade or giving techs was limited to having a high treaty.
Unfortunately it probably would be a major pain in the butt to set up and test. There may also be a limit in the program for this.
Great idea though!
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Old March 9th, 2001, 02:12 AM

DaveMan DaveMan is offline
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Default Re: Unique racial tech trees not individual techs

Maybe it wouldn't be such a pain if we'd work as a team, for example, a few people would work on racial traits, someone else could work on graphics, someone work on puting them together, etc.

We could make a Modding team this way.

Just a though of mine...

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David, Emperor of the Konyan Empire

[This message has been edited by DaveMan (edited 09 March 2001).]
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  #3  
Old March 9th, 2001, 02:20 AM

Marty Ward Marty Ward is offline
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Default Re: Unique racial tech trees not individual techs

That would probably be a sensable way. Do you know if there is a limit on how many techs, traits and facilities are allowed by the game?
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Old March 9th, 2001, 02:50 AM

DaveMan DaveMan is offline
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Default Re: Unique racial tech trees not individual techs

Here's a start!
I've deleted ALL the regular tech/components/facilities, except I used data files from my MOD (you know, the nano-tech one, and no not the originals) and left the nano-tech, now I'll need to add the bridge, life support, crew quarters etc. to these special techs. , then we (or I, if nobody is willing to help) would just need to add more special techs for other races.

And Marty, don't know about the limit, I think you should e-mail Malfador about that one.

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  #5  
Old March 9th, 2001, 03:17 PM

Windborne Windborne is offline
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Default Re: Unique racial tech trees not individual techs

Actually everyone starting out equal is best in my oppinion, we just need a LOT of special tech trees, and they shouldn't all cost 1500 points to get either. That would mean the entire tech tree was just a jumping off point into the real game. lol
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  #6  
Old March 9th, 2001, 03:43 PM
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mottlee mottlee is offline
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Default Re: Unique racial tech trees not individual techs

I like the Idea too, tho I'm no programer the Idea of all with Different tech trees is cool tho IF you have a race give up to you you should get some of there Tech tree too

(just my $.02)
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  #7  
Old March 9th, 2001, 04:43 PM

klausD klausD is offline
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Default Re: Unique racial tech trees not individual techs

AFAIK SE4 was orignially intended to have different tech trees and I think this feature is really great.

But what is about the playing balance of these tech trees. How to solve?
We could give each existing tech and its levels a specific point value. Each race has the possibility to "purchase" its techs in the technology walmart up to a certain allowed number and then create its own race tech tree.
New technolgies from modders have to be evaluated too before they are officially allowed to purchase.

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