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Old March 3rd, 2004, 11:10 AM
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Atrocities Atrocities is offline
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Default Re: ATTN: AI wizards

Quote:
Originally posted by Krsqk:
I've been working on an AI (for a mod) which builds huge amounts of drones during peacetime. My problem is that I can't get the AI to launch any of them. I have both anti-ship and anti-planet designs available and built. Percentage of drones to leave as planetary cargo is set at 0. Max target systems distance is at 500 which should be plenty, especially after I increased it from 100. What can I do to get these stupid things launched and useful?

While I'm at it, the mod has a racial trait with 6 levels of ships. All are the same size, but the hull abilities go up with tech level. I can't get the AI to create designs using any but the first hull, even by adding dummy abilities. Do I really have to make each one bigger to get them used?
Start a new game and see if it works would be my first suggestion. If you have already done that, then you know more about AI making than me, and I wish you well on figuring this out. Either way it goes, PLEASE if you figure it out, will you post about how you did so?

The information on how you get the AI to do things, ie modding, and problem solving is very important news and MUST be preserved.
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