.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 9th, 2001, 12:40 AM

Windborne Windborne is offline
Corporal
 
Join Date: Mar 2001
Location: lansing,michigan, usa
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
Windborne is on a distinguished road
Default Warp-points and warp manipulation

I'd like to suggest a number of things to add to warp point set-up which would make existing warp point more useful later in the game, and make it a little bit harder for me to simply plop a huge battle fleet into the heart of my enemies territory and close off the warp point before he can react.

(1) Warp point creation should only come into effect at the end of your turn; the point opens up for use at the end of your turn and your opponent has a minimum of one turn to react to that new warp point before you move your fleets through it and close it off again.

(2) Player created warp points should be inherently unstable in a random way. The warp point might callapse on itself within a few turns, open and close itself every few turns in a consistant cycle, damage ships, warp you to random systems each time it's used, etc . . .

(3) More kinds of warp points period!

Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.