.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old March 7th, 2004, 02:37 AM
Desert Fox's Avatar

Desert Fox Desert Fox is offline
Private
 
Join Date: Aug 2003
Location: Las Vegas, NV
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
Desert Fox is on a distinguished road
Default Re: TUTORIAL: Basic AI Design FAQ # 1

I would like to see a detailed explanation of how to make the .EMP files when you want to add a new Race to an existing Mod for example. If I try to add it in, it always says unable to load the .EMP file.

CNC did explain it to me, but I have not tried it. I think he said to just copy all the AI files from the Mod to your race. Load up the Mod with your race, create the 2,3 & 5K settings and save them. At this point I am a little lost. I assumed that the AI files were what made your race unique or special abilities. I know this must be logical, has to be, but I am thick skulled it seems.

Do I edit the AI files I copied over to my new race? Copy the org AI files for my race back in its folder? Go ahead and pick on me, this has to be very easy to do or there would be detailed instructions on adding races to existing Mods. Like the great AST Mod for example. Now I am working on my own mod and this is one thing I am having some problems understanding. Thanks.
__________________
Thanks,
Desert Fox - Fleet Admiral of NeoTech Games Supporting SEIV - SEV - Star Fury & other games.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:26 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.